Mascaroth's Recent Forum Activity

  • Hi, I'm sure it's pretty easy. But I have used many hours ripping my hear off, My eyebrows I'd like to keep.

    I'm making a puzzle game. Where you have to push block to get you're treashure.

    It's grid movement based. The block's should not be pushable if it collides with another block, or the wall.

    Please help

  • Ohh, ok that sounds easyer! I alwais have a way of finding the moust difficult ways doing things:)

    Thanks to both of you for you're answers!

  • I found the solution, Or something that works for me.

    I'm making another object. Then I attach it to the spaceships image Point 1. (Calling the new object Pointer)

    Making Pointer invisible on start.

    Then in add force towards angle, I put

    Pointer.X

    Pointer.Y

    And voila!

    In case someone else gets this problem.

  • Hello!

    I'm working on a game using physics.

    I just wonder how to use Set Force Towards Position to an image point. (if that's possible)

    Scenario : A thruster game. I have an image point on the nose of my spacecraft. And when I steer,

    I want it to add force towards the position the nose is pointing by pressing thrust key (Up arrow).

    Any help would be thankfully recieved

  • Thanks a lot! This worked

  • Hi all!

    I'm working on a ball & paddle project, where I want to be able to use the mouse.

    How do I make it only follow the Y, and disable X. In the axis?

    So the paddle only goeas left and right, not up and down.

    Tell me if I'm unclear.

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  • Ok, I will try this.

    Thanks for the quick answer

  • Hi, This is actually my first post to this forum and I'm new to Construct.

    I have searched the forum for an answer, but couldn't find any..

    I'm making a 2 player top down shooter for my first project.

    The controls for each player is going to have 8 directional movement.

    The controls for player one, are the directional arrow keys.

    The controls for player two, are 'w a s t' on the keyboard layout.

    I have fount that using the 8 direction under behavior is working just perfect, but..

    My problem is that direction keys controls player two aswell.

    So I was going to change that. But.. The only way I saw possible to change the controls for the behavior were under the application properties..

    How can I use the 8 direction behavior for both player 1 and 2 with different controls?

    I will really appretiate any help with this.

    Thanks in advance

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Mascaroth

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