ibra98's Recent Forum Activity

  • Thank you, it worked perfectly

  • 1. You can have an event 'target on created' if target.x greater than player.x then set player mirrored else set player not mirrored (or the opposite depending)

    2. Player on collision with wall, set bullet speed 0 and destroy target

    Another question... If I want to make the player go up and down the stairs, how can I achieve that, like in the picture?

  • Thank you, you solved my problem

  • Hello everyone, I am working on a point and click game

    The player moves in two directions only, right and left, using the bullet behavior, as shown in the picture

    My problem is

    1_ I want to make the player to be mirrored when walking in the other direction, so that it does not appear that he is walking backwards

    2_I want to make the player stop when he in collision with some objects and some solid walls

  • Hello everyone... I am working on a game with an artistic nature and huge graphics sizes, and I have dozens of characters within the game that have 8 frames for each animation, and it has hundreds of animations. This is the reason for the low number of frames. I want to know how to Make my game run at a specific number of frames per second (Limiting frame rate), 8 frames. I want to make everything in the game run at 8 frames per second. Can I do that?

    Now the characters animation work at 8 frames, and the clouds and background objects (With the bullet and sine behavior) It has many, many more frames , Which makes the end result very bad

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  • How much does a tank game cost?

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  • UltraLion

    Can you tell how I can do it using physics?

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  • dop2000

    I tried with the bullet... but the movement becomes random... sometimes it goes up a lot and sometimes the ball goes down... I want it to move at the same height, at the same distance, and at the same speed.

  • Hello everyone... I want to make a ball that bounces when it hits the ground. In addition, it moves forward at a certain speed and when it hits the wall it returns to the other side... It is like loop . How can I make it... The picture is to explain the idea.

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ibra98

Member since 14 Dec, 2023

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