Okay, maybe I misunderstand how this works...
I want each enemy to have a little healthbar. So my event looks like:
For each enemy -> Spawn monster_healthbar.
Now, if my logic is correct, that means that for each enemy Construct would spawn a healthbar. So if there are 5 enemies on the screen, I'd have 5 healthbars, right?
The problem is that Construct doesn't do that. It just starts to spawn stuff and keeps spawning a healthbar for every single tick.
Is my logic just wrong or is that event broken at the moment? I'm still on Construct 99.72 btw.