thomasmahler's Recent Forum Activity

  • Piracy is a big problem and it hits indies especially hard (Seriously, copying a game that costs as much as a Pizza is just fucked up).

    I think the safest way at the moment would be to target locked platforms like PSN, WiiWare, XBLA, AppStore, etc. - set a lower price point and make your bet on many, many people buying it if it's actually any good.

    Releasing the game just like that without any protection if you've worked for months on it is not a very smart idea. If people can copy it easily, they will. If they can't, they won't. DRM is a lot of shit, really and it's definitely not the answer - but if you invest a lot into making sure that your creation is great, it's natural that you want people not to steal it.

  • Uh... private variables are gonna multiply like crazy. It is best if we leave them under respective objects they belong to.

    That's why you'd split apart the variables folder into two sub folders - global and private.

    Under private, you'd see the objects that actually have private variables assigned to them, so you could roll them out like a folder and you'd get access to their private variables.

    No biggie.

  • Cause you'd have every major control in one place. Wanna change a global variable? Do that in the projects bar. Wanna change a private variable? Do that in the projects bar.

    We could have a 'Variables' Folder with subMenus for 'Global' and 'Private'.

    Under global, we'd have all the global variables. Under 'Private', we'd see a list of objects that have private variables, which we could expand and create / remove pv's.

    Also, what about Function objects and accessing their keys? So we could directly set some keys in the function object in there and trigger them using events.

  • Rich, you're awesome. This'll make it _MUCH_ easier to organize things and keep them under control. Looks really clean and tidy to me.

    The families in there sound a little redundant, yeah. Especially since you could just set-up a hotkey for the family editor to pop up.

  • Yeah, I think the problem arises with systems with older gpus. I used multiply on some elements, which is done through a ps and the motion blur adds another problem on those systems.

    But that's nothing to worry, this was pretty much a non-optimized test - Most of the framework stuff is laid out now and I already have a lot of the tiles I need (tiles meaning bigger sized instances, not tiles in the sense of 8x8px tiles ), to build up the screens.

    I'm still playing around with how to go about getting really crisp, nice shadows for all the characters, but that's pretty much a post issue.

    Thanks for all the testing, guys!

  • 37) Animate along a path.

    I'm currently trying to put some birds / seagulls in the game and thought of this: It'd be really, really cool if we'd have a feature like in Maya / Max / After Effects or whatever where you could build a spline and then just let an object animate along that path.

    That could be very powerful for animation of all kind, especially for backgrounds. Setting a couple of curves on a layer in a couple of layouts and setting a random value for the intervals would really help making a scene come to life. Leafs, Birds, Dust, Sprites, Particles, etc. - could be used for anything.

  • I imagine building a balanced fighting system would definitely be darn complex and I'm not whether Construct would make that task particularly easy right now, with collisions.

    If you've never done any game before, maybe try going with something simpler first.

  • 36) Export Layout to Exe

    That'd be pretty awesome. If I wanna show a person just a certain level or another developer a certain problem or whatever, I could hop to the layout that I'd need to show them to, press 'Export Layout to EXE' and the layout would be exported into an exe - just as if I'd run the layout as a runtime only.

  • Haha, what the hey, I didn't even see that Joakim is here too. I guess that pretty much goes to show how awesome Construct already is (and also how small the industry actually is )

    Good to see you here, man.

    Just hope more and more people find out about it and also hope that the industry adapts it at least as a prototyping device, so we can do better stuff in a shorter timeframe.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Get another imagehost.

    I don't see anything.

  • Yes, I think that'd work.

    Pretty please?

  • I read a gamasutra interview about Joakim Sandbergs Noitu Love and him saying that he's not a programmer and that he created the whole game in 8 months using Multimedia Fusion.

    So I tried out Multimedia Fusion and thought it was a piece of crap. Then I somehow read about Construct, either on their forums or on whatever and gave it a try and it was exactly what I was looking for.

    That's my Construct story in a nutshell so far

thomasmahler's avatar

thomasmahler

Member since 28 Jan, 2009

None one is following thomasmahler yet!

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies