GMG's Recent Forum Activity

  • Cap requires Lucid's SpriteFont plugin. Link to save searching:

    I've only had a quick look at the CAP, but it looks really nice - well organised, extremely well commented, and pretty modular too. Hope you don't mind if I post a link on my blog.

  • Would clamp help here? Or perhaps lerp?

  • UberLou,

    the main thing that I noticed was that you are still using a hidden collision box object for the player, rather than the built in masks. I was under the impression that colliders like this were no longer necessary.

    I thought you might have a reason for doing it that way, which is why I said i'll wait and see how it develops. I thought perhaps you planned to have multiple collision areas for attack and damage (i.e. fist collider does damage on collision with enemy body collider, enemy foot does damage on collision with player body collider).

    anyway, I found it to be a really well organised and commented project, and I'm looking forward to part 2.

  • Very nice. Posted to madewithconstruct.tumblr.com - let me know if there is anything else from your body of work that you would like me to post.

  • While you're working on the Ball movement behaviour, it'd be really nice if you could fix this issue that I identified previously:

    basically, balls have randomness in their bounce, even when 'Randomness' is zero and they are bouncing against flat surfaces. Something like that really should be consistant and predictable.

    Other than that, great to see a release, looking forward to seeing more.

  • It will depend on how you set up your events for the sword (which would be totally different from the events for a Mario style jump-kill, BTW). You are obviously not picking the enemy properly, so construct is applying your actions to all of them.

    What you need to do is filter out your enemies using the SOL (selected objects list). Initially, all objects are in the SOL, and by using events and conditions you filter out all of the ones you don't need until you are left with the objects you want to work with and the actions are applied to them.

    For example, if you have a separate object for the sword, you might do this:

    + Sword: Sword overlaps Monster

    -> Monster: Destroy

    Which should destroy only those monsters that are overlapping the sword.

  • Absolutely! I was reading that tutorial last night, very nice work. Although, the double line spacing on the text made it a bit hard to read. I'll post the link tonight.

  • SacceuS,

    Common sense and basic courtesy would require MJ to have proper permission from authors before including their work on the showreel. Since she's done this voluntarily, it's a little unfair to expect her to go to the trouble of trawling the forums, downloading caps, capturing videos, as well as everything else she has done here. It's down to the authors of projects to make the effort to get involved in things like this.

    mary Jane - inspired by your efforts, I've started a little project in the form of a Construct promo blog. If there's no objections, I'd like to make your showreel the first proper post. You can read about it here:

    Let me know.

  • I've been thinking for a while that there need to be a few more channels to promote Construct, rather than just the official site and forums. Mary Jane is doing great work with her showreel and other activities, and there are a couple of others posting things in other locations, so I thought I'd try contributing something too.

    Since I already have a tumblog for my own work, I decided to create a new one aimed at collecting everything to do with Construct. A couple of weeks back I registered "MadeWithConstruct" on tumblr, but due to work pressures I haven't gotten around to posting anything yet. However, I have set it up so that other people can submit posts to appear on the blog.

    The link is here:

    http://madewithconstruct.tumblr.com/

    And the submit page:

    http://madewithconstruct.tumblr.com/submit/

    So, if you know of anything that you think would be good to show the world - it could be a game, a demo, a tutorial, anything - maybe you could head over to the submit page and send it in. Pick the right type of post (text, video, etc.) give it a tag, and don't forget to put in a link to the forum thread so that people can find out more. Or, put a reply in this thread with a link, and I'll post it to the blog for you.

    I want to make it clear that I'm not intending to take credit for the work of others, or exploit the community in any way. I'm simply trying to find something to do to help promote the software and the community. I'm looking forward to peoples' feedback on this.

    Thanks.

  • I believe the developers of construct are still students, so this time of year is probably quite busy for them (exams, essays, etc.). Still, more than two months between releases is quite long.

    I feel your frustration too - I'm trying to evaluate it to install on the network at my workplace (a college), but the lack of a v1.0 (or even a new stable release) is going to make it pretty difficult to convince the techs to install it.

    You'll just have to be patient and cross your fingers like the rest of us. Sucks, I know.

  • Thanks guys.

    My manager approves, so next year i'll be running my lessons with some nice controllers and hopefully construct.

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  • I'm looking into acquisitions for my courses from September. Construct is still a strong candidate for me, despite the lack of v1.0 - I think I can convince our techs to install it (even with the big UNSTABLE label). I'm thinking of buying some game controllers to use in lessons, and I need something that will work with a range of games and dev software. The XBOX360 controller seems to rank quite highly, but the wireless version is a bit pricey, so I'm checking out the wired version.

    I just have a couple of quick questions for the forum:

    Does the XBOX360 Controller plugin work with the wired version as well as wrieless?

    Can it recognise more than one controller correctly?

    Thanks in advance.

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GMG

Member since 25 Jan, 2009

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