Fred-Erik's Recent Forum Activity

  • OK, I'll be back next build then.

  • Hi there,

    As the people on this forum are very helpful to me, I reckon I could do something back. So hereby, I present to you, the Dutch translation of Construct 0.98.5: http://drop.io/construct

    There doesn't seem to be an option yet to change language, so you'll just have replace the English text files to use it, it seems. Correct me if I'm wrong.

    I hope this helps someone.

    Edit: bug found: when I use my translation, the Object Categories don't work anymore.

    Edit: bug 2 found: when I use my translation, the Object Properties don't work anymore.

  • I tried putting the d3dx9_39.dll in the Construct directory, and indeed, that made it launch (Construct, not a project). I can also launch a compiled Construct application, like the Ghost Shooter demo, when I put d3dx9_30.dll in the same directory (if I remember correctly, that is the file).

    Thanks for the tip on putting the dll in the Application Data folder, I'll try it when I'm at school again.

  • I too want a portable Construct. I tried it, but I can't run the project. At first, it wouldn't even launch. I extracted the VC2005 redist and the latest DirectX dll's into Constructs folder, and then it did start, but I couldn't run a project.

    Any ideas? 'Cause I want to use it on school, but I don't have administrator rights on school, so I can't install Construct, VC2005 redist or the latest DirectX.

  • So, I can't use the Ball behavior and destroy the brick on collision, but I have to set the ball manually to bounce off the paddle and the bricks? For me, it's not that much a problem, but I wanted to use this example to show my teacher we should use Construct instead of Game Maker 7, and he used the BreakOut game example in Game Maker, so wanted to do it in Construct. Too bad I can't do it in a logical manner, but have to resort to detour. Or is me it just me making a thinking error?

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  • Yes, I did try Midnight's game, but in his version, the ball doesn't bounce back when it hits a brick. "if Ball is overlapping" only works when I don't set the brick to solid, and the ball doesn't bounce back then.

    The changelog for 0.97.4 says it should work: "- [FIX] Ball movement: registers 'On collision' when bouncing off solids", but it doesn't. So it's a bug?

  • Hello,

    I want to create a simple BreakOut game, so I made a bat, some bricks and a ball. I made the bat and bricks solid, and set the behavior for the ball to 'Ball'. I want a brick to disappear when the ball hits it, but when I set up the event 'On collision between Ball and Brick -> Destroy Brick', it doesn't work properly. The chance a brick disappears is 1/10th or something, seems quite random. When I choose another action, like making the bat disappear, it also doesn't always happen, so the problem seems to be the condition.

    So, what did I do wrong, and how to fix it? Thanks!

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Fred-Erik

Member since 17 Jan, 2009

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