lucid's Recent Forum Activity

  • Send me the capx if you could please.

  • Try setting it each tick. As Spriter plays back the animation it sets the opacity for each sprite according to the animation.

  • PSI are you setting it every tick?

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  • Bass_X if possible, please send your Spriter project and if relevant your C2 project to and I can take a look for you.

    thanks will do

  • lucid

    The issue with pivot points is still exist(((( Right now the image isn't shown(((

    And who knows how to prevent sprites sticking glitch?(guys on screen are both solids) I tried to use platform hitboxes but the result seems quite unnatural, may be there is an easy way how to divide sprites when there is a crowd of enemies in one place?

    I tried to use collision boxes in Spriter, I hold shift and drag it into the project and it nonetheless appears as an animation(

    What version of Spriter are you using? I'm not sure what you mean about sprites sticking glitch. If you're asking about how to use Spriter in a basic platform situation, the tutorial linked in my signature should be helpful.

  • Help: the sound I added in Spriter doesn't play in Construct 2. I have the latest version of everything installed.

    Since there are so many options for how to play sound in C2, the importer doesn't automatically add the events you need. Here's the most basic setup:

    lucid

    Any idea what am I doing wrong here ? Or is a Spriter bug ?

    The parts applied from the Character Map are not aligned correctly

    Spriter lets you set default pivot points on images that you can use in your animations. The advantage of this is say your character map had a character wearing a long pointy hat as part of the head image. Then you can set a different pivot point for the head, and your character map will align. If you look at the file palette, you can see your images in the folder and you can double click to edit the default pivot point. You can also copy and paste the default pivots from the original files using these buttons:

    For now, you have to copy each pivot individually, but there will be a shortcut in the future that let's you copy the pivots for the entire folder for files with the same names.

  • lucid

    Really noobish question:

    I have character's parts (images) in the same folder with the Spriter files (scml/scon). I want to add another skin (character map)... How can I move the current used images into a folder ?

    It's a good question, but unfortunately there's no way to change the folder structure after the fact, without actually editing the scml file. (If you decide to try this, just load the scml file in a text editor, and just change the filepaths to the new paths at the beginning of the file in the <folder><file> structure. We will be adding a simple or automatic way to change or detect changes in image paths in one of the upcoming versions of Spriter.

    lucid

    And the last important noobish question, I'm very sorry for it. I forgot to add a body part to my hero (a tail to the wolf) and now I have more than 12 animation without this body part. Is it a real situation to add this body part and how to do this? When I drag the new body part on the zero in timeline it nonetheless appears as an animation.

    P.S: http://www.brashmonkey.com/forum/viewto ... =9&t=15662

    And may be it will be useful, I think I found bug there

    You can paste an object to all frames of an animation by using the shortcut Control Shift V

    Also, when using Spriter with C2, it's important to always use the latest beta, in case there are changes to both the program and plugin that work in conjunction. You can do this setup automatic updates to the latest beta, or check manually for the latest beta in Spriter under the Edit menu under Settings...

    I believe your issue with the pivot points may have been corrected in Spriter B8_2. Let me know if it still occurs after updating.

  • Could you please send me the scml project (including sounds and images) that crashes?

  • Bass_X

    I would do something along these lines:

  • My project is extremely big and events sometimes messy that's why it is really doesn't make sense to send capx.

    But I find the cause of bug or what it can be I don't know and attach a scheme.

    For example if sprite with platform behaviour is overlapping scml, it works correct (as it worked before), but if I set position of my hero (scml) to the sprite with platform behaviour (or pin, it doesn't matter) the enemy animation became very slow. There is no more events concerned with this.

    Before update I had a working fight system. And now it works, but without scml near the enemy.scml. May be somebody else has this isue?

    I'm afraid I can't help with just your diagram. Could you send me just the scml or scon file, without the images? This way I can run some tests? Also, if you could send a screenshot of relevant events that might help me to help you.

  • Would it be possible to send a zip of your Spriter project (scml and images and folders) to me to test (). You're saying the previous version of the plugin worked fine, and now the animations changed speed?

    Also, when reimporting you will have gotten new On Initialized events, so if you had actions in there, you'd need to move them to the new event. And the first time you use the 3rd save option, your sprites will be recreated, so if you had conditions and actions on the individual body parts (not the scml object itself), those would need to be remade.

  • as istavang said, the steps are:

    • Set the save options in Spriter (You only have to do this once. The settings will be saved for future projects)
    • Save both an scml and a scon file
    • Drag either file into the layout in C2
    • Preview the layout

    Also, just a heads up istavang, you no longer need to change the extension to *.scon, the plugin will do this automatically now at runtime

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lucid

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