lucid's Recent Forum Activity

  • Ashley

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  • captainsteff (thanks for the example project, btw):

    2-6-2021b

    • Added Remove Character Map action to remove a single character map
  • Thanks to Chadori for this update :

    2-6-2021

    • updated the plugin for compliance with the new advanced closure compiler requirements (minification)
    • fixed a bug that would cause the game to become unresponsive when using the expression 'playToTimeLeft'

    -

    Hi lucid, thanks for the new update. For some reason, I've got a significant performance boost from your new update.

    That's probably thanks to avoiding attempting sprite frame changes when not needed.

    Thanks for doing this. That was super helpful!

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  • Thanks again for your patience everyone.

    vurzu - I think I found the source of your issues, and I sent them in a reply to your email

    johnsmith :

    2-4-2021

    • fixed bug where overrides applied during blends wouldn't work correctly
    • optimized frame changing by removing unnecessary frame change attempts

    captainsteff - That's definitely something I can look into for the next build. If you happen to already have or you can quickly create a project where there's a character that has a bunch of character maps applied to them already with events, please link here or send to me at lucidlnx@brashmonkey.com. It would be super helpful.

  • johnsmith vurzu - Thanks for your patience. I was going to wait to respond until I had a fix or a resolution, but it's taking longer than I expected. I'm wrapping up a Spriter 2 build, but I should be able to get to these by the middle of next week, and hopefully sooner. Thanks for sending the examples, btw.

  • johnsmith

    Hi,

    Is there an example on how to use "override bones with IK" ?

    I can't seem to get it working, my character disappears when I use it (and freeze the game in debug mode)

    You were using it correctly. This was a bug from the update to C3 runtime that was never noticed until now.:

    1-15-2021

    • Fixed a bug where using Override Bones With IK would freeze the game
    • Fixed a bug where using bezier curves in an animation would freeze the game
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lucid

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