lucid's Recent Forum Activity

  • left click copies from canvas

    right click copies to sprite

  • sorry to raise this thread from the dead, but I need it again

    is it possible to use image manipulator to copy from canvas?

    when I try to paste it, it crashes everytime

  • yeah, just like that!

  • other than destroy in start of layout action, is there one like there is an invisible on start?

  • wow, it's like a hidden feature inside a hidden feature

    thanks again rich

  • right now, unless I just don't know how, you have to go into an object's properties and add a family first, let's say "blue", before I can edit that family it in the family manager.

    meaning if I go into the family manager, I can't just add the family "blue" to the project unless it's already there

    my request is a little plus sign/minus sign under the list of families in the family manager to add and remove families from the project. even if there is some limitation in cap files where you can't include an empty family in a project without having at least one object in that family, it could just ask you to select at least one object, and warn you it will remove the empty family if you don't.

    anyway...it'd be convenient. now that I know about the family manager, when I create a project with the family situation in mind, it'd be nice to go straight the family manager, as opposed to back and forth a few times

  • ok, here's a cap file:

    ok, basically, it's a simple ragdoll test

    you can move around the arms and torso with the blue control squares

    you click ok

    and it spawns physics objects over each limbs and lets them fall

    I was going to add hinges later, but this glitchy thing happened

    this is actually the second time, because I remade it just to get rid of bugs I thought might be random

    I didn't expect to be able to recreate the exact bugs so thoroughly, this is exactly what happened last time

    first, you'll notice that when the pieces fall they don't intersect with the ground correctly

    last time I added custom collision masks and it didn't make a difference.

    next you'll notice in the cap file there is a disabled Blue:Destroy meant to destroy all the original non physics sprites once the new ones appears, on mine it crashes when i press ok if I toggle it back on

    that's the main issue, but as an added bonus, this glitch I am not able to recreate, and may not even happen when you open the cap, but it happens fairly often to me, when using my own family types click on torsoB to open the property sheet, and there may be ASide family entries, like over 10. sometimes when I add a family to several objects it adds that many family entries to each object in that family, so if there are 10 sprites in the Glitch family, than each sprite property page will have glitch family listed 10 times. also, you'll notice that this family doesn't appear in the family manager (maybe...it doesn't in mine). I thought this might just be a custom family thing, but I tried creating a new custom family in another cap and neither glitch happened.

  • you know

    I guess it'd be helpful if I isolated the bug and could reproduce it

    but the other day I made like 20 physics objects without the family manager the other day and then put them all in the same family

    and it took about 4092834 hours

    and when I was done, they had all this weird collision mask nonsense going on

    was this because they were square sprites I had stretched into rectangles (not at runtime)

    I even changed it to custom collision mask and did each one manually

  • oh...you know what I just realized?

    there's this button that says manage families and you can add and remove objects from families without having to go into the individual property pages for each object, and you can even add/manage private variables effects and behaviors, too.

    oh, you knew that already?

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  • There is a find and replace, though it's not 100% finished - but should work - you can access it via the ribbon.

    ? can't find

  • oh, I didn't label it, but also in that resizable part the objects are normally all lumped together but here they are split into categories

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lucid

Member since 16 Jan, 2009

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