lucid's Recent Forum Activity

  • thanx gamma

    A bug and a thought.

    The condition "on last character" is causing a crash. Obviously it cant be used as in the cap, but like Ashley says "crashes are always bugs".

    http://files.getdropbox.com/u/666516/lcharw.cap

    Also have you thought about using the sprite tag feature?

    Edit + also~ nice work

    thanks newt, btw, the way you're using it should be completely fine

    EDIT: Found the problem

    you're right, it's definitely not supposed to crash

    it's because the text is scrolling outside the bounding box, and Confine Text To Box is on by default

    it's supposed to be invisible when it leaves the bounding box, not crash

    some features I added later introduced this problem, and it is fixed for the next build

    if you use the ConfineTextToBox Action, and set it to "No", it won't happen

    thanks again

    this is exactly what we need

    also, what do you mean by sprite tag?

  • <img src="http://dl.getdropbox.com/u/1013446/spritefont/Untitled.png">

    SpriteFont (Release Candidate)

    SpriteFont!

    includes simple "hello world" example cap

    this is a very large plugin with alot of features, and will require good documentation

    I will get to that as I can, however, for now you can play, and I check the forums several times a day, and I will gladly answer any questions you may have

    Changelog:

    BugFixes:

    9-17-09, several small bugfixes, retry caps especially ones with SetByString and random crashes

    • Fixed Set Write Speed
    • Fixed Several Crashes and Visual Errors with ScrollWrap
    • Fixed Conditions not displaying icon on EventSheet // thx rich
    • Clear Text now clears text in memory as well as visually

    Features:

    • Set Character Range by String (so you can specify a nonlinear order (if your sprite frames are not in ASCII order), with a string) //thx davioware
    • Set Text Formatting properties in properties pane // thx rich
    • Scroll values now float instead of integer // thx newt
    • Added private variables // thx newt
    • Added pause writing, resume writing //how did I miss that the first time
    • No longer necessary to Show Text after a scroll to update view //much nicer

    99.1 changes

    • No longer necessary to set layer manually. sprite font draws the sprites on it's own layer // thx uberlou
    • scroll values are floats now...forreal this time

    99.2 changes

    • added: Set ZOrder of Text to SpriteFont : option to make text obey ZOrder of SpriteFont object // thx konjak
  • thanks for all the support guys

    beta tonight come hell or high water

    It'll be a new thread, cuz I'm sure plenty of people stopped checking up here

  • I play everything in 1920x1200 with everything on ultra maximum...

    yeah, baby

    except the newest few games are starting to slow down if I don't turn down my AA to 2 or 4

    so it's about time for an upgrade

  • doesn't autoplay attempt to load the file each time?

  • if I play in an event it works

    the first time only

    I tried stopping and playing each time and it doesn't work

    I tried setting position to 0 each time and that doesn't work

    the only thing that works is setting position to 0.0000001

    if I want to play from beginning

    I'm assuming that's not how it's supposed to work

    what am I missing?

  • I'd advise against going over 1024x1024 since the runtime requires temporary textures the size of the window and some video cards will create a 2048x2048 surface for anything bigger.

    really? so it'll kill the speed at 1920x1200?

  • wiz, that is awesome stuff, man

    please post exes and stuff

    that's beautiful

  • if I 'return 1;' in the OnFrame function, when does it get called again?

    at first I thought that returning 0 was a way to avoid having it get called at all

    but I can see in other plugins that's not the case

  • read you loud and clear,

    the changes have been made and tested with subevents

    thanks as usual

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  • "its true..."&newline&"no seriously"

  • why not make it resizable?

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lucid

Member since 16 Jan, 2009

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