awesome stuff link
question:
when an object is absorbed, does supposed to add the mass of the object to the object that didn't get absorbed?
also, an idea, could object size changing according to mass should be a multiplier you can set, to make it more general?
like 0 would mean there would be no change in size regardless of mass,
and 1 would be the way it is now
10 would be 10 times more size difference per part mass
I mean, what if you wanted to make super gravity guy, the tiny alien with gravitation powers, who can absorb objects at will, but you never wanted his size to change?
and maybe a starting mass property, so you can decide the scale of your game, I might want a 10x10 pixel star to be an ultra heavy object in my game.
supercool stuff though
and it's interesting to see where that line of questioning in the plugins forums was leading