lucid's Recent Forum Activity

  • 1-10-2019

    • Fixed a bug that prevented the plugin from initializing on Cordova iOS builds

    Thanks and Ashley for your help getting this working.

    Working on testing the C2 version now. [Edit: C2 version updated]

  • here's another if anyone can gets a chance to test it before we do:

    c3p

    c3addon

    For this one, please wait a few seconds, and then tap the screen and report the results. There should be no character on screen (but hopefully not a black screen either) until you tap.

  • ok. Thanks again.

  • Anonnymitet and we're currently having apple developer account and update woes on our end. If either of you wants to test this version to help this get out sooner, please let me know if it fixes anything.

    The cap will no longer respond to the clicks/taps, but it will just hopefully switch from "none" to 1, or more hopefully, actually show the animation:

    capx (same as before if you still have the previously downloaded one)

    c3addon

  • It should hopefully be soon. And yes will update the C2 plugin with the same fix as well.

  • Anonnymitet, it seems like it's Cordova specific. Thanks for the info.

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  • Excellent. Thanks for the help.

  • Ashley - thanks for the info. Do you know of any workarounds for the C2 runtime I can look into to use in the meantime? Can I route it through the runtime somehow in C2 as well?

  • Thank you for taking the time.

    It seems the XMLHttpRequest is never triggering onreadystatechange. I'll have to look into this further.

  • - You're right he told me there was an issue with iOS. Your report is more specific though. Can you please test something for me? If not we will be able to test this on our end tomorrow.

    Backup your current scml plugin, or redownload after the test, as this version is just for this test and not suitable for normal use.

    capx

    c3addon

    Basically just, the text should say "none" because there's no initialization event. After that, touch or click anywhere to see if "none" changes to 1 (subsequent taps should increment the number). This will help me see if the issue is with the event trigger or the XMLHttpRequest. I suspect it's the latter, but this will confirm it.

  • - do you know if it's the same for C2, and C3?

  • pinellos - we wanted a cross-platform, high-performance application framework. We used Qt for the original Spriter, but there was a lot of fighting with Qt to make it behave like a graphics/game engine under certain circumstances. With Unity, there're no degrees of separation when it comes to real-time graphics or game-like functions. Also, we wanted to limitless flexibility with the UI to do something that isn't at all like traditional application UIs. I guess the short answer is, for our larger vision, we needed a game engine and not an application framework.

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lucid

Member since 16 Jan, 2009

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