Mipey's Recent Forum Activity

  • Make a Pacman clone starring Construct logo that nomnoms Game Maker, Stencil, MMF and other 'ghosts'. But first it has to collect 'revisions' in form of dots, gaining in version... then at 1.0 it goes imba and ghosts become vulnerable, that is nomnomable!

  • Actually, Avatar has at least some more quality than the stereotypical Hollywood trash. Or so am I told.

    Also, I don't see Belarusian film makers catering to the masses. At least here in Slovenia they're all about 'art' and stuff rather than entertainment. They keep giving each other rewards and patting each other's backs on job well done. That's the academic art for you. S'why Hollywood is so popular. People prefer to go to MacDonalds than some cheesy 'bowtie' restaurant with snob waiters.

  • <img src="http://www.questionablecontent.net/random/winfail.png">

  • open-source already implies free, I thought. 'Free' just feels kind of dirty. But yeah, if you want to seize the attention of ignorant masses, 'free' is the way to go.

  • But wait! What if you used that stacker for EVENTS rather than expressions?

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  • dX=mousex-x

    dy=mousey-y

    distance=sqrt(dx^2+dy^2)

    number = 3*distance

    min=0

    max=100

    clamp(number,min,max)

    Basically what you do is condense each operation into one variable and operate on the variables instead. It is much easier to work with units (variables) than whole expressions.

    I suppose that these blocks would be named; when clicked, they would expand, showing the details. Click onto each of blocks to expand the whole expression or to collapse them into the simplest form:

    clamp(number,min,max)

    click on number and it expands that block

    clamp(3*distance,min,max)

    Etc.

    Abstraction, woo.

  • No offense, but that is ugly

    Hey, let's have David make a Construct splash for us, including "made by Scirra Construct" and logo and all that. Then we could include it at start or end or whenever we want.

    Multiple resolutions.

  • lerp(a,b,t)

    • where a is the starting point and b the ending point, like this:

    a = bottom-most stair step

    b = top-most stair step

    • t is basically transition or time, a real number between 0 and 1, where 0 is the beginning and 1 is the end.

    When you stand on the bottom-most stair step, you begin clocking at 0. Add a second to the time (normalized to scale of 1) and find yourself on the second step. Add another second and you are on the third step, et cetera until at time = 1.0 you are finally standing on top of the stairs.

    But wait! You can rewind in time! Pick the time - where were you at half the time? Set t= 0.5 (50%) and amazingly enough you find yourself half way on the staircase! Woo, time manipulation!

    |o------------|  |-----------o|  |-----o-----|
    a             b  a            b  a           b
         t=0 (0%)      t=1 (100%)      t=0.5(50%)
    [/code:34gg056l]
  • Cruiser.X, Cruiser.Y refers to whatever cruiser has been 'picked' through condition. For example:

    + Cruiser.X > 100

    -> Spawn Asteroid at Cruiser.X, Cruiser.Y

    In this example, the Cruiser.X > 100 condition picks all cruisers with X greater than 100. That's what 'picking' is like, it is rather intuitive - it is basically filtering, so actions are executed on the objects you want

    If there is no condition or such, all instances of the Cruiser will be picked by default.

  • I suspect he copied events as text; in that case it appears to be object number, in our case system.

  • However, pseudo-3D effects would greatly enhance 2D game experience.

  • Oh. Sorry, slight misunderstanding! Well, in that case Lost's method should work - or you can use a variable which stores the number of bullets (Object.Count) - only fire if it is less than one. If you expect to use more bullets, you'll have to distinguish that one somehow (by a variable, for example).

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Mipey

Member since 16 Jan, 2009

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