Mipey's Recent Forum Activity

  • #1: Make sure in the clicking events, that when you normally click to move ship outside minimap, to check if it is not clicking the minimap.

    #2: Depends on how you implement the minimap and plotting. If you are using canvas, just plot a pixel for each live enemy. Be sure to clear between all ticks. Alternatively, if you use sprites, just create a sprite for each enemy that enters the minimap range and move it appropriately.

  • That was just a joke, but it seems you are serious about this issue. Does that mean you have an actual application for pixel-perfect rounding even at angles?

  • I don't understand why would you want Megaman to look uglier :\</p>

  • Or you can add a boolean variable to the Tile sprite, call it "Displayed".

    Then:

    + Tile: Is NOT displayed (invert the condition with right click)

    + System: Pick random instance.

    Do whatever you want with that tile

    Tile: Set Displayed to true

    + Else (this should run when there are no more tiles to show, basically restarting)

    Tile: Set Displayed to false (sets all tiles to show again)

  • Showoffs.

    Carry on. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Okay, it is clear that my abilities are sorely lacking. I don't think I can continue developing this plugin much further, at least not alone.

    If anyone is willing to take over or at least cooperate, drop me a PM and we'll see what we can do.

    Sorry to disappoint.

  • If it is not explosions, it is boobs.

  • You watch too many Hollywood movies.

  • Hm, purging indeed would be very useful, as searching the project files for unused assets is quite an arduous task.

  • Thanks Ashley!

  • What the topic says. This is more of a convenience feature that would be nice to have and am sure wouldn't take much to implement. In short, it would make everyone's lives easier, if not feed the hungry Somalian kids.

    Just a brief suggestion.

  • Setting the text and object size can be performance intensive, especially on every tick. The text is in fact re-rendered every time it is changed.

    Why don't you use another variable for each value? Then you can on every tick compare if the value has changed since last tick, only then update the GUI and the variable itself.

    Like this:

    + Every tick

    + OldHealth is not equal to Health

    OldHealth = Health

    Text: Set text to Health

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Mipey

Member since 16 Jan, 2009

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