Mipey's Recent Forum Activity

  • Yep, it has rather high system requirements due to being a Flash game. Often my controls jam. Why does Flash have to be used for such an awesome game?!

  • I believe that Ashley was rewriting the renderer; a few days ago he gloated about 3D mesh he made. So, yeah, it is in works.

  • As long as the site is standards compliant, I hope? No fancy script stuff? CSS is quite powerful already by itself.

  • �?x??di1? ??oddns ?i s?op

  • Awesome stuff!

    Just a quick note - instead of duplicating the same events over and over in each layout, you could just put them into a new, separate event sheet and include that event sheet in all layouts.

    Now, if only I could figure out how to increase gamma within the DX9 - it is too dark! Sniff.

  • Default angle points to the right --->

    Make sure your sprites are pointing that way when you draw them. Then you just rotate them up and use the Spawn action when you shoot; spawned objects automatically inherit the object's angle.

  • Space Cowboys: The Asteroid Miners

    Ride your cash cows, the ore-rich asteroids, toward the mining station!

    Left/Right arrow: steer your cowboy!

    Up/Down: increase/decrease thrust!

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  • If you want it to resize over time after a single keypress, then:

    +UP is pressed
    Set 'Upsize' to 1
    
    +'Upsize' = 1
    ++Sprite.Height < 200
     >Sprite.Height = Sprite.Height+100*TimeDelta
    ++Sprite.Height=>200
     >Sprite.Height=200
     >Set 'Upsize' to 0[/code:2h2lyjnq]
    
    After a single keypress, it will grow in height until it hits 200 pixels. + are conditions, > actions, double ++ is a subevent
  • In other news, the Swedish Pirate Party membership rose by 20% in the hours following conviction.

  • Or use some maths and sprite's displacement map?

    <img src="http://dl.getdropbox.com/u/629300/blob_sketch.png">

    A lot of coding, erm, eventing and wheel reinventing, but it should work; note that any displacements would have to be additive - to include effect of gravity, multiple collisions etc.

  • I would have done it differently if only I had the time

  • Blitter in general would be useful. Though you could chop that image off into individual pieces, which you can then display in runtime based on context. Might be faster than blitting algorithm, I guess.

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Mipey

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