Well, i used to do this in MMF2 using the Path Movement system, however since this doesn't exist anymore i'm having trouble doing it. My first thought was a loop that increments the Y location, however it's moving way too fast for the human eye to see, and i don't seem to find any "Wait" or "Sleep" type of action (possibly because the objects aren't multithreaded?)
I tried using TimeDelta as well, however this only functions properly when i put it in the Always condition, and i want this to be triggered whenever my character walks under it.
How would i do this?
EDIT, i solved it, if anyone else want help with this problem, pm me.
Now onto my second question, is it possible make an action only apply to a specific instance of an object without having to create different copies for each object i have?