Mr. Ksoft's Recent Forum Activity

  • I wrote a boss battle, and at the end I have the screen fade to white and then back in (in order to destroy the boss) and when it gets to the fade to white completing, the runtime crashes ("An error occurred in the runtime and was terminated") about 75% of the time. So I punched it through the debugger, and the crash actually gives me some information:

    <img src="http://i100.photobucket.com/albums/m34/MrKsoft/dammitconstruct.png">

    So I was wondering if this is a Construct bug, or an issue with my code. I'm not quite sure what the error means, except, perhaps that it's trying to operate events on an object that no longer exists. Well, except that there is no "event 0". Can anyone confirm that?

    I can't post a cap for public consumption since it's from what will probably become a commercial project, but if the Construct team wants a look, I can privately put it on the tracker.

    For the record, this is from Construct 0.99.84, but it's been happening for the last six or seven versions and I've just now given up trying to fix it myself.

  • Yes, that seems to be it. If it's fixed again, then, I have nothing to complain about. I'll be eagerly awaiting the next version.

  • Mr. K, are you by any chance using Unbounded Scrolling? I can confirm that the box does this for me when that's checked. It disappears near the edge of where the layout is.

    Otherwise it seems to be fine.

    Edit:

    Made an example .cap:

    http://dl.dropbox.com/u/529356/3dboxdissapears.cap

    I'll post the bug to the tracker if you haven't already.

    Nope, no unbounded scrolling. I believe my previous bug report is still in the tracker but marked as fixed, with an example attached, which no longer works.

  • > Oh, wow, you've got to be kidding me, the 3D Box is disappearing when it's scrolled around again. I'm getting really sick of re-posting this bug to the tracker.

    >

    > Switching back to the 0.99.72 versions of the 3D Box plugin fixes it again, but I don't think that is the intended course of action.

    >

    You just have to enable 3D layering on the layer. And it will work fine.

    No, you're thinking of when it displays weirdly. It doesn't display at all. My layer has had 3D layering enabled for quite a while. And while my example file that I uploaded to the bug tracker all the way back in 0.99.3's time finally worked in 0.99.72 after displaying incorrectly in every prior version that had the "new" renderer, It seems that whatever changes were made to the plugin for 0.99.8x (the only thing I see is the bounding box fix) break it again. Cool!

  • Oh, wow, you've got to be kidding me, the 3D Box is disappearing when it's scrolled around again. I'm getting really sick of re-posting this bug to the tracker.

    Switching back to the 0.99.72 versions of the 3D Box plugin fixes it again, but I don't think that is the intended course of action.

  • I was nine years old when I attempted to join a forum, in 2001. I was just starting to explore game developing using the Games Factory trial. My name is Kyle, and I was currently appending "made by kyle" notes on my internal experiments. However, I knew once I went online this would have to stop because not only was Kyle a common name, but it also went against the usual internet rule of thumb to keep your personal information to yourself.

    Anyway, nine year olds aren't very creative, and my solution wasn't either. I created a "company" called Ksoft Productions by simply appending the first letter of my name to software. Then, as I was registering and needed a name, I figured that as Ksoft's main man, I was Mr. Ksoft. Click, registered. That's how it's been ever since.

    Since Ksoft has long since evaporated because it is the worst, most unoriginal name ever, I've wanted to change my username, but I also don't want to have to re-establish my identity, so I've continued on using it. I found a solution recently though, and when it isn't taken I find myself simply registering as "Mr. K".

  • Well, I've been working on a game for TIGSource's Assemblee Competition and here's what I came up with! This is officially the first project I've finished in Construct, w00t.

    COIN

    (Cash of Infinite Necessity)

    <img src="http://monochrome.yudia.net/projects/coin/coin20.png">

    <img src="http://monochrome.yudia.net/projects/coin/coin19.png">

    <img src="http://monochrome.yudia.net/projects/coin/coin18.png">

    You are a bandit from the 1800s. You have stolen so many coins that you have run out of coins to steal. Your next move? Rob the future...

    -Grab coins and kill enemies to raise your multiplier, which makes even MORE coins appear!

    -Discover the best strategies to keep your multiplier up and become rich!

    -Take on the world using the online leaderboard!

    DOWNLOAD!! (11.5 MB zip)

    View the leaderboard!

    Also don't forget to visit the forum because that's always trendy.

  • W00t! The 3D boxes WORK AGAIN!!! FINALLY!!

    On the minus side, what the heck happened to the platform behavior's slope handing? Now, when I run something up a slope, it gradually slows down as the slope becomes steeper. Sometimes, if you stop on a slope for a sec and then try to keep going up, you can't, presumably because you don't have enough force to do so. Is this the intended new behavior? Sure it's realistic, and is great in, for instance, a Sonic-like game, but it's a nuisance otherwise. (If this is unintentional, I'll go ahead and file a bug report, but I dunno if it is)

  • While it may be like Ghost Shooter, it's still damn fun. I actually bought this, and it's very entertaining for a dollar. Great party title, too, my friends really got a kick out of it with all four players going.

  • I've been experimenting with Hackintoshing recently (running Mac OS X on non-Apple hardware) and as a result I tried to find a way to run Construct without having to reboot into XP constantly.

    I'd say it's quite possible, just that with my hardware it was unfeasible.

    I was able to use VMWare Fusion and install a copy of XP, and run Construct inside it, but it was kinda slow due to my lack of RAM and processor power for such heavy emulation. However, I'd guess that recent Apple hardware is much better suited to it. Another thing to note is that you could use Parallels Desktop, which does the same thing but has better performance (I could not use it as I am on an AMD processor and it won't run on that) Both of these implement DX9 and Shader 2.0, which is as high as Construct supports anyway. As long as you're not using six billion pixel shaders at once I'd say it would work at least decently.

    Just note that both of these potential programs cost money. There is a free one, VirtualBox, but I tried and it does not work.

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  • Nononono, my WTF is that it works for him.

    I definitely expected it to be 0.99.62, which it was. Shoulda put another linebreak in there.

    I'm downloading this version to my laptop now to see if perhaps it is an issue with my desktop or its GPU.

    UPDATE: Nope, same deal here. No idea why it is working fine for Stargoat.

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Mr. Ksoft

Member since 3 Jan, 2009

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