zephyrus's Recent Forum Activity

  • >

    > > No, only ones involved in the collision.

    > >

    >

    > "On collision between player and blueplant ---> blueglow: Destroy."

    >

    > there are multiple "blueglow" on every plant in my layout, and it destroys all of them on collision with any blueplant.

    >

    Put the blueglow objects in a container with the blueplant objects. That way when you collide with the blueplant object, it will automatically pick the glow object associated with the plant. Containers wiki page. Hope that helps.

    awesome. thanks!

  • No, only ones involved in the collision.

    "On collision between player and blueplant ---> blueglow: Destroy."

    there are multiple "blueglow" on every plant in my layout, and it destroys all of them on collision with any blueplant.

  • Have a condition which tests for the collision then a destroy action.

    that doesn't destroy all of them?

    EDIT: it destroyed all the glows in the layout.

  • How do you mean? Isn't that what conditions do anyway? In what situation would it be useful?

    i have several objects that glow, and if i want to destroy only one of them when you walk over it, what would i do?

  • Hmm, seems it's only SoldjahBoy that has this problem then.

  • I found the problem with the hamburger. Under event 10, you need to place the set angle action into it's sub-event where the space key is pressed. The way it is now it's setting the angle of already existing burgers instead of the one being created. Just remember, if you're creating an object, always place the actions setting angle/size/whatever in the event where it's created. Newly created objects are always picked in the event they're created in.

    Also, I played your game, and I kind of like the style. A couple of things about the gameplay, though. There wasn't actually anything to shoot with the burgers, which makes them kind of pointless. The second thing is that I think the jump power should be lower, but you should set a jump sustain so you can have variable jump heights.

    i put the "set angle to 180" at the top of the space key pressed sub-event and it still doesn't work. now it doesn't fire the burgers left like it should, but still right, and when you are facing left and press space, the burgers go left.

    thanks. yeah thats a work in progress. thanks for the comments.

  • there should be a way to select a certain instance of an object (if used many times) in the event editor and perform an action on it.

  • if i send it to others they get an event sheet reference error and can't view all my events.

    http://willhostforfood.com/files3/925324/platform.cap

  • what the.. thats weird. it works for me (using latest version too). i was thinking of maybe optimizing everything. naming stuff correctly. deleting things that have no use and optimizing everything that can be. hopefully that will help. for now, see if this one works:

    http://willhostforfood.com/files3/2223042/platform.cap

    if it doesn't could it be that the resource file for the song isn't sent along with the .cap? it must be something localized on my computer thats going wrong. some reg key or config file thats different from yours. just seems weird.

    EDIT: here's a screengrab of the animation event sheet:

  • there should be a way to select a certain instance of an object (if used many times) in the event editor and perform an action on it.

  • Here it is. It's under the animation event sheet.

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  • Lol that was pretty cool man. I love the art style. Appart from the few bugs already mentioned, it was a neat little experiment, and the little touches you added to the character (like the glowing antennae) are really neat.

    I hope to see this developed into something bigger

    ~Sol

    Thanks alot man. wasn't expecting any positive comments at all

    I'm going to add a lot of new things over the next few weeks. Update the tilesets a bit, make some new ones and draw a lot of things so that the game will never be boring to at least look at.

    I don't think I'll do major gameplay things before deadeyes tutorials start coming again though!

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zephyrus

Member since 20 Dec, 2008

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