dkdoom's Recent Forum Activity

  • if you're just starting with construct, it might be a good idea to start simple and use animated sprites (which might only set you back a few hours if you're good at drawing and stick to double-dragon complexity) instead of going all-out with physics and bone animation.

  • who said what now?

  • <img src="http://i705.photobucket.com/albums/ww58/mwroom/gridedit.png">

    a simple grid editor that makes use of the sprite objects' distort map to, well, distort the mesh & texture of the sprite. just putting this out there to show people who did not know, and maybe plant some ideas ;)

    download gridedit (for 0.98.9)

    edit: whoops, this was slightly buggy; fixed it.

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  • i was browsing the internet to find a suitable game editor software for my diploma thesis; i previously worked with vvvv, which is a flexible toolkit, but unfit for game development. my criteria were speed (for fast prototyping), usability, a modern concept, reasonable maturity & stability, and i preferred open source.

    the usual 'all-round' suspects failed to impress (either not modern or too expensive), and the majority of other editors are very specialised. i was already down to trying obscure alpha software when i found construct. i can't exactly remember wether it was by flipping through the entire sourceforge catalogue or by clicking every link on another 'game development software' list, but yes, it was at located in the desperate lower ends of the internets. i really don't know how you managed to hide this gem so well, but i guess you're right about a low/moderate amount of users being helpful for bugfixing - i hope we really are :)

    (to be fair, i also fancy the z game editor, but it has a very different mission statement and does not sport the speed/usability i need at this time.)

  • idea by newt:

    toggle scrolling for individual objects on a scrolling layer without them leaving the layer (to preserve layer effects, for example).

    solution:

    fix them to dummy objects on a non-scrolling layer.

    file link (built in 0.98.9)

  • you can tell the 8 Direction behavior how it should behave - there is a property called 'Directions' where you can set it to allow only 4.

    you can find tutorials (<- link) on the wiki.

  • superfast! thank you very much! i'm guessing it is divide by zero, i'll have a close look.

  • hi,

    i am wondering about the possible ways to (inadvertendly) set a private variable to -1.#IND (undefined, i presume). i've got some simple TimeDelta-related math in a project, and it occasionally results in objects becoming invisible when their angle property is being calculated as -1.#IND

    since the math is really simple, i've got no idea where to start looking. does somebody know the possible causes of this error?

    ( the cap is here. click & drag to scratch. occasionally bugs out, especially in debug mode & with unlimited framerate )

  • left one. but it would be even better without any text decoration at all; no need for every folder to scream lookatmehereiam, it only makes the text less readable. and readability is important if you pile everything in one place, because we will need to search around to find our stuff

    indentation should be enough.

  • i'd say that constructcorner.com is a better place to expose your work.

  • ... model their interiors and probably the furniture in there as well.

    your intended level of detail is mind-boggling... but why would you want to model the interiors by hand when you could create them procedurally, like your city?

  • yes, that would be nice to have.

    (my dirty workaround: use a MouseKeyboard object to move the cursor to 99999,99999 then retrieve his position (the screen limits) with MouseKeyboard.AbsMouseX / Y. you could speculate on supported resolutions & aspect ratio from that ...)

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dkdoom

Member since 6 Dec, 2008

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