i'm looking forward to your progress! please check your videos for the correct aspect ratio next time, so your video diary is less irritating to watch.
linkman, you are my hero! very cool :D
you can transfer tilemaps to Sprite animation frames using the animators' image importer as described here. that could be described as a a limited implementation (targeted at character animation)... the Tile object (that repeats/wraps its content when stretched, and does not scale it like the Sprite) does not support animation. depending on what exactly you want to do, this might mean 'yes' or 'no' to your question :)
i made a brute-force approach that runs very slow: here it is.
... since attachments are disabled in the other forums. is that necessary btw? having to open redundant threads just to pop caps kills the buzz ...
since you're interested in the relationship of gameplay & narration, there is a rather interesting thesis about that. sadly, it is written in german and i could not find a translation. on the off-chance that you can read that language, i'll still post it: it's Britta Neitzel, "Gespielte Geschichten" http://deposit.ddb.de/cgi-bin/dokserv?idn=970619278
your original idea was pretty close already:
Len(string) is the System Expression that returns the number of characters in string. it has been added to the System Expressions wiki page.
Edit: took https out of URL -AG
Develop games in your browser. Powerful, performant & highly capable.
done that.
i don't think we can expect any standardized mass-produced multitouch hardware to become available at a reasonable price to a significantly large number of people in the near future.
wiimote excluded :)
ah, sorry; i missed that one. should be there now ...
dear sirs, i'd like one of those permissions for the wiki, please :)
sourceforge username is diki_doom
Member since 6 Dec, 2008