dkdoom's Recent Forum Activity

  • thx for the demo! this will be a lot more helpful in understanding transformation matrices than the staring contests i've had with wikipedia :P

  • ditto

  • And the Meshugger, you can not rely on it

    ut?

    seriously though, feature-complete 3d modelling is not possible at the moment. meshes can be used for some great things like height maps, even low-poly models, but are not suited for complex 3d-models; it is also quite the hassle to force them into behaving as such.

    when you say "drawing in 3d", i could also imagine some solutions that don't require real 3d models, but cut corners with simple tricks.

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  • Congratulations!

    also: for great justice!

    <img src="http://kleinletters.com/Blog/wp-content/uploads/2008/08/jle01_1989.jpg">

  • thanks for the feedback :)

  • yesyes, keep going ...

    (i'm just teasing you, bro :P)

  • split the creations forum into categories: demos (proof of concept, simple demos, GS clones), games (actual playable games), utilities (zomg 3dmesh tool) etc.

    agree; banning is a bit harsh, especially for newbies getting pumped on understanding ghost shooter. instead of putting them off as lame, the community signal should be a friendly welcome & the advise to get cracking on something original asap. separation of demos/tests, finished games and tools sounds like a nice idea in any case.

  • It'll definitely be in 2.0.

    i'll have to start writing these down so you can't chicken out on them >:D

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  • booyakasha! how cool is that!?

  • hi there!

    to answer your question, you can actually use an expression instead of just entering text; to get the value of a private variable from an object, you could use e.g. Sprite('variableName')

    but i would really like to recommend that you try some of the tutorials (link), which cover this and similar basic topics; they are immensely helpful in getting to know construct & the way it thinks, and usually don't steal too much of your time in the process.

  • <img src="http://i705.photobucket.com/albums/ww58/mwroom/meshugger.jpg">

    meshugger is a slightly advanced mesh editor for/in construct whose primary cool feature is being able to rotate the mesh. in this regard, it is also an (undocumented and early) demo on how to do that. it exports .mesh files as well as .csv files (details in the readme). cap included.

    download meshugger v1

    although meshugger is already very usable, there are a few things that could be done better, notably: the rotation being absolute, using simple euler angles (relative rotation would be cooler) & its dependency on .csv-files (it is possible to use .mesh files for everything, but i didn't notice until recently). i hope it is still of use to someone (even though the event sheet is rather large); in any case, i'll probably improve on it in the future.

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dkdoom

Member since 6 Dec, 2008

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