For Metroidvania games like the recent Castlevanias, this FAQ has a wonderful insight into damage calculations for Castlevania: Symphony of the Night, just look at the "Combat Mechanics" section:
http://www.gamefaqs.com/ps/196885-castl ... /faqs/3789
Also, this Castlevania: Order of Ecclesia FAQ has a quick overview of that game's stats, their growth with each level, and what they do:
http://www.gamefaqs.com/ds/945837-castl ... faqs/54659
[quote:2bff7gk3]Level up and Stats - leveling up is pretty easy hit the exp required for the
next level, but if you want to know the stats of an unequip Lv.96 Shonoa you
can follow this table below just rember .5 or lower is rounded down and .6 or
higher is rounded up.
Stat Effect Growth Calculation
+----+-----------------------------------------+------------------+
|ATK |Damage dealt from main glyphs |None |
| |(this stat is determined from STR or INT)| |
+----+-----------------------------------------+------------------+
|DEF |Damage taken from phisical attacks |None |
+----+-----------------------------------------+------------------+
|STR |Increase ATK + 1 for every 2 points |5 + (0.7 x LEVEL) |
+----+-----------------------------------------+------------------+
|CON |Increase DEF + 1 for every 2 points |4 + (0.5 x LEVEL) |
+----+-----------------------------------------+------------------+
|INT |Increase ATK + 1 for every 2 points |5 + (0.6 x LEVEL) |
+----+-----------------------------------------+------------------+
|MND |Increase Shanoa's magic defence |3 + (0.4 x LEVEL) |
+----+-----------------------------------------+------------------+
|LCK |Affects item, glyph, and rare treasure |2 + (0.3 x LEVEL) |
| |box apperance | |
+----+-----------------------------------------+------------------+
How to use this table is simple just figure what lv you want to be at like 96
then do the formaly above for each stat (example str is 5 + (0.7 x 96)=72.2
round down in this case which is 72 while luck is 2 + (0.3 x 96)=30.8 rounded
up is 31)
Sorry about the formatting, I don't think I can fix that.