Candescence's Recent Forum Activity

  • One of the bigger problems of the Array object right now is its inability to go beyond the layout it was created in, severely limiting its functionality, especially with, say, RPGs.

    I think it's safe to say that allowing the Array object to be global or at least work with multiple layouts would be a good idea, wouldn't you?

    • Fine Collision
    • Tilemap support
    • Hotspots
    • Families

    Those are my top four.

  • are there any plans for images obfuscation? just asking.

    A waste of time in my opinion. Image obfuscation would probably be a pain in the ass to implement, too. If someone wants the images THAT BADLY, they could just use printscreen.

  • By the way, here's that Mario A* thing I was talking about.

    Yeah, unless you want to do specific behavior functions for every type of movement, it may be best to leave the movement to the user. Platforming A* might be a bit trickier, though, since I imagine you gotta work out how to account for gravity and jumping in how to get from Point A to Point B, not to mention stuff like platforms.

    Edit: Honestly, that's something that might require behavior functions to make life easier for the user. Speaking of which, in C2 right now, you can't make the platforming behaviour move left/right and jump via events, which makes platformer behavior enemies impossible right now. :/

  • I'd certainly like to see A* platforming, that's for sure - if it could be done with that Mario game, well...

  • I already suggested Tiled support, but it's good to see others recommending it.

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  • Ah, awesome, so you're saying it WILL happen at some point? That's a massive relief.

  • I sent a PM to Ash about the feasibility of an official tile map plugin, but he never replied, and I think it was probably a bad idea to PM him about that anyway.

    This is what I wrote in the PM:

    hough such requests have been raised multiple times, I haven't really seen you comment on it, so I might as well chat with you about it directly, if it's not too much trouble.

    Tile maps are common in 2D games for fairly obvious reasons. In C2, as you've previously established, Tiled Backgrounds are more suited in most cases for level design as they're optimized to be spread out and used in large numbers. However, the problem with this, is that Tiled Backgrounds most likely won't use fine collisions like sprites will, and they can't be animated. Right now, the way it works now is perfectly fine for games with level layouts like Braid.

    And hell, a Sprite/Tiled Background mix for games with more traditional 'tile' layouts can be done, since there's now a snap-to-grid, but... A common complaint is that making levels from the 'tiles' is time-consuming, even with snap-to-grid and copy-paste. Tiled Backgrounds are also highly unsuitable for non-square tiles, such as isometric tiles.

    Which is why people have been asking for tile-maps, and being able to 'paint' them. Tile Maps can possibly have the same advantages as Tiled Backgrounds, with the added bonuses of being able to change the Tile-Map at runtime (destroying tiles, or replacing them with others, or adding new tiles), giving tiles certain behaviors (like Solid and Platform), assigning tiles to families for additional functionality, and perhaps having animations and fine collisions (among other things that don't come to mind, right now). It would also improve the workflow of level designers going for a tile-map style of level design. It's obviously not a replacement for Tiled Backgrounds (since Tiled Backgrounds on their own are more suitable for certain other things), however.

    As a starting point, one could just be able to import tilemaps made from Tiled, which is a great program with various features, and it's proven to be able to be perfectly workable with Javascript and HTML5. I'm just saying, a Tile Map plugin could prove to be of much benefit over the long term, and improve C2 considerably.

    Now, the question is, if and when do you see a Tile Map plugin being implemented in C2?

    I really, honestly think a tile map plugin would do wonders for Construct 2.

  • Eh, I prefer Paint.Net. Photoshop is bloated as hell, and GIMP's interface is atrocious.

  • Youtube link fixed. Tom, you might wanna check again, the video was JUST released, and it's surprisingly different from the vids from a year ago. For starters, everything is actually textured, and you you can't tell that the objects are voxel/point-cloud based, unlike previous vids.

    Gotta admit, the narrator made the phrase "these are grains of dirt" sound AWESOME.

  • I know there was another topic for this, but I can't find it, so screw it.

    A year ago, Unlimited Detail Technology was demonstrated as a variant of point-cloud/voxel technology, with the purpose of increase visual detail by a sheer magnitude. There was, of course, skeptics. And then the project seemed to disappear right off the map.

    Then it turns out that the project received a Commercialisation Australia Grant of $1,984,652 back in May - meaning it's being backed by the Australian Government, and we WILL see something tangible out of the whole thing at some point.

    And then the developers just released a new video, which is VASTLY improved over their previous showings.

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    While there isn't any animation shown (but the vid description does confirm that there is animation), they've developed tools to be able to convert polygon models to point-cloud data. And among the objects in the demonstration, are models created from scanning real-life objects without modification to the results, except when to take bits and pieces of real-life objects to build even larger models.

    Oh, yeah, and the whole thing is running in goddamn software rendering. At 20 FPS, but still. According to the devs, this tech should be able to run on just about anything. We'll see. But this would be goddamn amazing if it could be run on a 3DS. If they succeed, Nintendo is in the best position to benefit from this tech.

    In any case, it's still too early to call 'real or fake', but the whole "government grant" thing makes me lean towards "we're gonna get something sweet". As expected, there's a Youtube comment argument over it. They might have to get someone else to narrate the next vid, though, this fella ain't particularly suited to it.

  • I think there's a bug with changing passwords, I've reset my password and then changed it, but the login claims that password is invalid, so I had to reset it again. I've tried multiple times.

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Candescence

Member since 6 Dec, 2008

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