Kisai's Recent Forum Activity

  • It's kind of hard to explain without showing you. As it turns out, I CAN exceute my old method with lerp, if only I change exactly what it used to say for Y movement. It doesn't come out looking as smooth though.

  • This sort of thing didn't occur when I had programmed these objects to move themself + 16 in the Y coordinate. But lerp seems to act differently, it seems... So I guess I'm going to have to manually copy and paste a bunch of code for each and every single object?

  • The command I have going is, "Options: Set Y to lerp(.Y, Options.Y+16, 1 - 0.00001 ^ TimeDelta)"

    I would imagine this would set the Y coordinate of every seperate Options object to itself + 16. But when I try it out, it doesn't stop 16 pixels below itself, all the objects keep moving on, and on, and on.

  • I ask since almost the latest updates to Construct have pretty much broken my project and would be a pain in the ass to fix. ^^ I assume if I downloaded your plugin and they came out with their own user-customized controls, that it would be a pain in the ass to change as well. And seeing as how the new Construct download seems to have affected the old in such a way that I can't really work on my old project in old Construct anyway, I guess using your plugin can't hurt at all. ^_^

  • Oohh, neat. ^^ Someone had the same idea I had, and made a plugin for it. ^_^ Thanks. Would you recommend it though? You said yourself that the creators for Construct are just gonna try adding their own custom controls thing for players so that it can work with the XBox 360 controller and (hopefully) PC controllers in general.

  • The Panel object makes Kisai sad, since it can do almost exactly what I was going for in my menu, with borders and rounded edges, except Panel does it automatically, AND can do coloring and transparency much more advanced-like than a simple gradient object. ;_;

  • I can't help but feel like this might be leading toward the possibility of user-customized controls, but what does "Set Control State" and "Get Control State" even supposed to DO? @

  • I can't help but feel like as though this might be leading toward what I want: user-customized controls, but I have no idea what "Set Control State" or whatever is actually suppsoed to BE. @

  • Happy Birthday, this post!

  • I've tried importing sounds and such, and tried making events to play sounds, but I can't seem to get it to work for some reason. Is there something I'm missing?

  • After a bit more experimenting with AudioX, I've learned a few more things to clear up some of my confusions. Suffice it to say, the wiki is wrong when it says you only need one global AudioX object. At least for sounds effects anyway.

    I would show you guys if you'd like to see, but I'm sure it can only really work as a .exe file, and I guess no one can download anything from MegaUpload, so if anyone has any better ideas on how I can upload it or something, I'll try uploading it there to try and show you. ^_^;;

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  • Well, of course I speak too soon. It seems after closing the modal layout and opening it back up, it can't play sounds. This is consistant even with a new .cap. It'll play sounds in the modal layout at FIRST, but opened up a second time, it can't. Well, I guess I won't be continuing with my little pipe dream after all.

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Kisai

Member since 12 Nov, 2008

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