newt's Recent Forum Activity

  • Not to mention rotation, something tile-bg cant do.

  • I thank you, and Plank thanks you as well.

    <img src="http://beansie09.tripod.com/sitebuildercontent/sitebuilderpictures/plank.jpg">

  • Ok Im finished.

    I've given you alternatives for things that just aren't going to happen, and you accuse me of being against it.

  • [quote:330ix2up]Are you talking about the "pick a sprite and klick to insert" system, or the full feature level editor? I doubt the first alternative would require much work.

    We already have that.... Control+v, sure its an extra step, but once you have got the object copied you can paste it as much as you like without having to recopy it. It might be nice if it was only one keystroke instead of two.

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  • Not necessarily negative, more like realistic. Sure it might be a possibility on 2.0, but for now adding that would have a few hurdles. Especially when dealing with zoom, right now that is really messed up when placing tiles. Not to mention how the ide would have to change.

  • > Other than the "painting" feature lets have some feasible suggestions.

    >

    How is adding a simple coordinate system to the import tool not a feasible suggestion? It would save time determining size of sprites, and it is already done in the picture editor so I can't imagine it would be that hard to do.

    How would that work per layout?

    Anyway like i said the chance of duplicates is annoying.

    > scidave

    > You should probably preprocess the images in an image editor, Gimp, or Ps.

    >

    Since it solves a headache that probably wont be solved till 2.0... if ever, and the tools/ scripts to do those kinds of things already exist in programs that just about everybody already has. Plus I'd rather the devs worry about game features rather than graphics problems, that again are solved with standard programs.

    This (adding more flexibility when chopping up tiles) is a common task when bringing in tilesets so why not have the capability in Construct? Since Construct already supports splitting the tiles why not make it a little better? I don't see the reason that this should be done in GIMP... it can't be that hard to implement.

    > But in all honesty making up your own is the best bet.

    >

    Why?? Why should I spend hundreds of hours making cool graphics when I can spend a fraction of that time making a game? You are essentially alienating a large percentage of the casual developer population that doesn't make all their own graphics. Not everyone is trying to make the next big commercial game.

    I'm not saying don't use them, they have their place, but when you make your own you don't have to worry about all the other stuff, like size, tile maps, etc. Plus you'd be surprised how easy it is once you get into it.

  • Actually I prefer Control+v to a painting type of action, as painting will often add multiple objects all in one place.

  • Im still not hearing much else about something Construct cant already do.

    Other than the "painting" feature lets have some feasible suggestions.

    Like the ability to change frames via a context menu when the object is right clicked.

    Also a hint for something that's not on the keyboard shortcuts list:

    If you have multiple objects selected, you can deselect one by one by pressing the shift key and clicking the object you want deselected.

    scidave

    You should probably preprocess the images in an image editor, Gimp, or Ps.

    But in all honesty making up your own is the best bet.

  • I see what you mean now. I've also wondered about flipping sprites with regards to the hotspot position, although not with the idea of scaling to those magnitudes.

    I suppose you could mitigate this problem a little, but not entirely, by using double or quad sized pixels (i.e. hs at [3,3] on an 8*8 sprite). If the hotspot is in the centre of this chunky pixeled sprite, it won't shift so much when you flip it.

    Yeah, just give the image a bounding box with a transparency. Ie your image would be 3x3 instead of 1x1, with the original pixel in the center.

  • 1.) No, enable/ disable is it.

    2.) Yes, provided you have an object for it to replace.

  • Nice, but yeah that layer rotation thing is a bit awkward.

    It might make for a nice effect, but it really screws up your direction.

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newt

Member since 12 Nov, 2008

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