So...
Always
Particles set position to
((Sprite.X - DisplayWidth*0.5) * 100 / (100 - Sprite.ZElevation)) - DisplayWidth*0.5
((Sprite.Y - DisplayWidth*0.5) * 100 / (100 - Sprite.ZElevation)) - DisplayWidth*0.5
Was kinda off. My particles initial x,y were way off the layout.
I must be confusing something somewhere.
[quote:1atz9zia]Where Object.Value('X') is Object.X before any Z emulation.
Aren't they the same?