newt's Recent Forum Activity

  • Yes, many ways to do this. Here's yet another:

    http://dl.dropbox.com/u/666516/data.zip

  • This really is image manipulation rather than game making, so seeing how the devs tend to take a minimalist approach (which they should) I doubt you would see something like this even in Construct 2. Plus there are literally hundreds of ways to do this, not to mention what can be done with Python.

  • [quote:3lcgkjqi]But the issue that remains is, in Construct you're able to set the animation speeds separately for each frame and each character, and set it to buttons so you see the movement progressions... it gives us a 100% accurate test since it's in the game. You can't do that in GIMP, so even if you preview each frame in GIMP, it won't be 100% the same in Construct when/if you make mods to the animation frames in Construct.

    I'd suggest you export the image to gif. You can have two of the same image open, then save one as a gif, and preview it in your favorite image viewer. When its exported Gimp will automatically set the frame rate for you, you can then change the frame speed for each frame by double clicking the layer in the layers window.

    Note:

    You wont be able to use the gif, but this method will at least let you figure out your speeds.

  • [quote:1ehw7pkq]I have tried it, but it doesn't in my example :

    Actually, you don't even need a for each here, just use "Always" instead.

    You will need to add an event to change its z to "place behind object" since the shadow was added to the layout after the shadow caster.

  • Don't forget there's always Python.

  • http://docs.gimp.org/en/plug-in-playback.html

    http://www.gimp.org/tutorials/Basic_Batch/

    Not sure what you need to do to "clean up" your images, but I'd be willing to bet its doable in Gimp.

  • Xaudio2 is set up into two different categories, sound, and music.

    Wav files while large in size on disk, remain about the same size when loaded into memory, thus making them comparatively easy to load and unload. This is why they are the only file type considered as sound, or usable as a sound fx.

    Ogg while much smaller on disk than wavs can take up much more memory, and is only set up as music for this reason.

    As I understand it XAudio2 is finished, with no other plans to change anything, I will add that since this is an open source project anybody is free to make up a plug that plays ogg's as a sound fx. I just pity anyone who tries to load a bunch of songs that way.

  • I really like that style. Not to mention (for Construct) it would be way less resource intensive.

    Plus it works quite well for bones, and all the cool stuff we can do with distort maps.

  • Sorry no there is no specific function to do that, but fortunately Construct allows you to create just about any condition you can think of via private variables, globals, the Function object, and many other finite state objects.

    To do this with a private variable simply change the objects variable when its created, or destroyed. Then add a condition that always compares that variable, and does something when it changes.

    Even simpler is the Function object. With it you can call your own function when the object is created/ destroyed. Then you just make up your own function as:

    On function "myfunction"

    -> Do this

  • Welcome to the board.

    On the drop shadow I would suggest placing it into a container with the desired object, and placing that object into a family, rather than using a private variable.

    For each shadow
    -> shadow set position to family.character [/code:3arxkrwf]
    When its in a container with the object, its paired object is already picked.
    
    Also the Sprite object has a built in function to load an image directly to the desired frame, called "Load animation frame from file". You just have to make sure the animation is set to the frame number you want it to load to.
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  • Put your keyword(s) into the Google search like so.

    create object python site:scirra.com

    http://www.google.com/#hl=en&source=hp&q=create+object+python+site%3Ascirra.com&aq=f&aqi=&aql=&oq=&gs_rfai=&fp=a87ce02045dcbf37

    Google its your friend.

  • Bump:

    Ill add a couple.

    http://dl.dropbox.com/u/666516/drippydemo.exe

    http://dl.dropbox.com/u/666516/lrrh.exe

    http://dl.dropbox.com/u/666516/marioporter2.exe

    The first two I'll probably finish someday, so please don't use them any other way.

    The last is more of demo of an effect, using Mario sprites so you know the deal on that.

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newt

Member since 12 Nov, 2008

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