newt's Recent Forum Activity

  • Or we could just stick everything into Binary...

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  • Should probably make a suggestion to make a condition that detects if an object is overlapping a point, rather than using "pick by point" as a Boolean.

    Picking something that you've already picked doesn't make a lot of sense, and if the "feature" changes someday, then you're up the creek.

    Edit:

    Also there's no draw calls if the object is transparent.

  • You would have to use a third party storage service(Firebase Azure etc), or your own server.

  • Regular timescale is global, all objects are affected, including "every x seconds".

    You can manually pause the timescale of individual objects using "set object timescale" under the system.

    Use a family for convenience if there are a lot of objects.

  • Fx are pretty expensive process wise, I would suggest using an image as a work around. Svg would work fairly well in this case.

    Even better might be the ability to apply changes to the svg at runtime.

    Applying a blur to a stroke is basically one line of code there.

    Ashley would that be a feasible feature request?

  • Wall climbing?

    If so that's not a regular part to the Platformer behavior.

    Best bet would be to make an example with the code you're using and post it.

    Otherwise the rule of thumb is that if the player speed(pps) is greater than the size of the obstacle, then skipping is going to happen eventually.

  • C3 is WebGl only, so I guess if the game runs effects are supported.

  • Ahh, I hadn't thought of that.

    Thanks!

    Always gets me in the end.

  • Object indexing, where you can refer to specific indices supposedly agnostic to picking does not seem to work as expected.

    For example if try to get the distance from the first instance sprite(0).x, sprite(0).y, and the last instance sprite(sprite.count).x, sprite(sprite.count).x : distance(Sprite(0).X,Sprite(0).Y,Sprite(Sprite.Count).X,Sprite(Sprite.Count).Y)

    It returns zero.

    If I set the first reference to 1 it returns the distance between the two objects, but does not change when you add instances which should be referenced by sprite.count

    Has something changed?

    dropbox.com/s/qqd8r5zbryg99vf/object%20index.c3p

  • That's what the export does. It's not human readable however.

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newt

Member since 12 Nov, 2008

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