newt's Recent Forum Activity

  • True, 255 would be the absolute color of the sprite.

  • Cool!

    Pretty good idea too, considering the current development status.

  • And he would have gotten away with it if it hadn't been for those crazy kids!

    Oops, Scooby doo flashback... sorry.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Not that I know of. There's the system expressions angledif(a,b), and rotateangle(start,end,step), but nothing to override the normal limit without a few extra events.

  • For sprites you could use a color filter. Just add all the sprite objects to a family,add a variable, then set the family color filter to rgb(variable,variable,variable).

    With the slider changing the variable to 0-255.

  • I'm sure most of us are aware of the issue of using lerp to set a sprite angle because of the fact that it only accepts 0- 360, so anything above 360, or below 0 gets reset.

    That pretty much makes that useless,... but I've figured a way around this issue, and I thought I would share it here to help others, as well as add a suggestion for some future C0.xx update to make it even more useful.

    -> Sprite: Set animation angle to lerp(Sprite.animationangle,Sprite.Value('angle'),1-0.005^timedelta)[/code:1kyx5g52]
    
    Set animation angle is not restricted by the 0-360 limit, so you can set it to what ever value you like.
    However... anyone experimenting on this will probably notice that there is no get Sprite.animation angle.
    You can use a pv instead, but for ease of use, I think the expression is definitely needed.
  • Using a single heart that's square in dimensions loaded to the tiled background object, and scaled to 4 times its original width.

    For example if the heart was 32x 32 scaled to 128x 32

    On damage received

    heart set width to heart.width- 32

  • <img src="http://dl.dropbox.com/u/666516/revolver.png">

    0-o

  • Yeah, it can tile infinitely, but as you said it probably wouldn't work with pixel art.

    You would probably do better with the tiled background for that.

  • kwarn

    Your comparison of Flash and Html5 doesn't take into account the fact that Html5 is still in its infancy, and Flash is well... ancient in geek speak.

    Also... pretty sure you have to have javascript enabled to run flash on a browser.

    People say there will be an EXE exporter, but because Construct 2 is limiting itself to html5 features, you will have exe's with html5 compatible features only, which is bad

    Who said it would be like that?

    There's no reason an exe exporter would be limited to Html5 features.

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies