newt's Recent Forum Activity

  • <img src="http://dl.dropbox.com/u/666516/pigephant.png">

  • An app for doing flowcharts on game design wouldn't be a bad idea.

    Things like npc switching, conversations, etc aren't always easy to conceptualize.

    Something that gives a dev a graphical representation might help a lot.

  • [quote:3572h17w]It returns the smallest integer not larger than the input.

    But by that logic wouldn't ceil(1.9) return 1?

  • To do it without using zoom, you should be able to just increase the size of your tiles, as well as the size of the layout.

  • You can also set your loop to start at 1, and subtract 1 from loopindex when setting the map.

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  • Its less about being a newb, and more about getting a proper introduction to game making.

    Construct is probably the best choice in terms of ease of use vs power, but lets face it there is very little documentation geared to someone just starting out. Actually I don't think there's any info on the wiki about exporting at all.

    Then what resources we do have are geared to give that "ahah" moment, that most game developers, frustrated with other programs share when we see how simple the devs made it.

    While the forum does suffice for most questions, its hardly a good idea to expect people to join the forum, let alone ask the question. The number of guests down at the bottom should attest to that.

    Scratch on the other hand, is made just for the purpose of showing people the world of game making. Not only is it well documented, they have made an active effort to teach, by creating an environment for sharing.

  • Not to be rude, but perhaps you should try something simpler. Something more finished, with a similar method of eventing, and still teaches game design.

    http://scratch.mit.edu/

  • On a grid of 3d boxes.

    For each ordered by 3dbox y set z to loopindex*n.

    Also doable on sprite.

    Unless you mean something else.

  • Added liquid containers, and maps to the list.

    Don't think I'll add clocks tho....or Google.

    Too bad, gonna miss the net.

  • Lots of food camouflaged as two homeless guys fighting over a piece of bean. Robbers won't bother for a simple bean.

    Camouflage is a good idea, but it wont work good against the zombies. Unless....

    Let a zombie bite you. If you can't beat 'em, join 'em.

    Zombie repellent/ zombie lure, excellent. That's actually a little like zombie camouflage.

  • Not an easy answer for that. Generally, I'd go for coins, after 100 collected you get extra life, that might help you survive first wave. What level you are at?

    Best would be if you could upload the .cap.

    Ok, yeah I guess some form of currency would be good. Although regular money would be just about useless, rare metals would still be valuable.

    [quote:405awhao]What level you are at?

    Hadn't thought about levels, but I would say I'm a novice collector.

    Yeah I know.

    Wonder if they're doing inoculations?

  • Well the formula I used was:

    set pv1 to ran(100)+1, set pv2 to ran(100)+1

    if pv1 is less than pv2 set pv3 to pv1

    if pv2 is less than pv1 set pv3 to pv2

    So basically duplicates are bypassed.

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newt

Member since 12 Nov, 2008

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