newt's Recent Forum Activity

  • Fair enough. I figured it would be pretty complicated, plus the fact that you would be adding all that redundant code for each new behavior.

  • Two questions.

    Will it be possible to import animations at runtime?

    And what do you think about having animations as behaviors?

  • Any1 have any idea how to add 1 value to a variable for each object ordered by X(or anything else but each one must have 1 more value then the last one object)?

    But after they had their value added them it would stop..

    Then they would be organized with X.point by variable*100

    but if one of the objects would be deleted then instead of a 'hole' on the middle, they would be self-organized again.. Not sure if what I'm trying to do is clear in this post..

    I'm having trouble right now trying to re-organize the objects after one is deleted.. any ideas?

    For each object ordered by x - set variable to loopindex

  • Here's a simplified example of what I was thinking.

    http://dl.dropbox.com/u/666516/spile.cap

  • I don't see the point, each instance can hold several variables.

    Then use a for each object.

  • You could try all of the same object with different frames.

  • That doesn't sound too bad to replicate in events even without those plugs.

    The snapping together would be the easy part, but moving as a single object would be a bit involved, especially if you want to preserve angle.

    If you can set that up in events, there's a good chance the devs could point you in the right direction as to how to do it in a plug.

    For example Lucids "S" plug has an expression to help make on the fly image points.

  • Always set x/y would do it.

  • That would be the x of your door sprite, with a leeway of 5 pixels either way. You may need to adjust to how ever wide you want it to move. Then just set its y to ship.imagepointy("point").

    I'm not too sure how well that will work with sine, so you may need to make a switch using pv's.

  • clamp(lerp(door.x,ship.imagepointx("point"),1-0.5^timedelta),ship.imagepointx("point")-5,ship.imagepointx("point")+5)[/code:6cwfrdso]
  • Just curious, is there a specific formation you wish to use?

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  • There's a condition to compare frames.

    Also cant you just alter the collision mask?

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newt

Member since 12 Nov, 2008

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