newt's Recent Forum Activity

  • Considering all the things CC can do, this feature is pretty much pointless anyway.

    Honestly with Rojohound's resource plug you can export files, create directories, and even update the registry.

    Need an uninstaller?. Yeah that too.

    Besides there are tons of free install makers out there.

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  • Lets just pretend there's actually 366 days this year, and add an extra day to February.... oh wait.

  • Thanks.

    Cool, planning on a major upgrade soon with touch screen monitor, so definitely looking forward to that Ashley.

  • The usual method of set x,y to mouse x,y, always moves the object to its hotspot.

    This method gets the offset from the hotspot, or basically gets the relative coordinate from where you clicked, and moves it there.

    Ie click a corner, drag that corner, not drag from the hotspot.

    Demo here:

    no offset drag and drop

  • If you wanted to do something like a line of flight, you could use Rojohounds canvas plugin using a curved path.

    For example if you were using a bullet, you could have the bullet set angle towards a position, and you could use that position to set the offset for the curve.

    That with the gravity setting for bullet should work pretty good.

  • Its really never a good idea to have sprites spawning without something in place to either destroy them, or choke the total count.

    So, yeah the thing your looking for as far as that goes is .count, sprite.count, etc.

    As in system compare sprite.count is less than n amount, do stuff.

  • Keep in mind the only real commitment that's been made is to finish html5.

    That in and of itself is a huge undertaking for one person. Then you have to take into account that html5 is constantly evolving across the browsers, and "finished" is going to be subjective for that reason.

  • Personaly i think its a pile of sh*t, you cant even incorporate simple commands, all i wanna do is move a sprite 360 and rotate 360 on a second controller and there's no script for it !

    Im sure someone here would help figure out how to do what you want, but your description is lacking.

  • I guess you can't very well demand your money back since a donation is not a product or service.

  • As Kyatric inferred some support can be added using plugs, and with the edk(exporter development kit) you will be able to export to systems that support 3d, xbox, etc.

  • C2's main objective is 2d games, so any 3d support will be minimal.

    So, very little in webgl, and even les in canvas2d.

    However pseudo 3d should be doable(2.5d), and there are lots of options on the third party side.

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newt

Member since 12 Nov, 2008

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