Ashley
It might help, but you still can't know what the uid is till runtime, so basically you would end up doing object[object.variable("")].
What about an id that the user can create from the editor, or at runtime?
Well you already know that the first array is (0), so the one you create is (1).
You could also just use one sprite, and use frames/ animations to represent the sprites.
Its not that fragile. Pick nth, or the index should work for all objects.
array(1).at(x)
Presumably the 100 objects, but again it depends on what they are doing, before and after the collisions.
Likewise if you have the one sprite with all the poly's moving around, that could add up as well.
It depends on what you are doing with the objects.
I think you are missing the point Urled. The point is to make a presence, not hide it.
See where it says log out?
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Kinda strange, you're running a dual core, but your gpu is only rated at shader v1.
I guess that means its a notebook, which also means you are probably stuck with integrated graphics.
One tip I can pass along is that in order to know where something is, you have to know where it isn't. The array object is very practical in that regard.
If you use the index, its pretty easy to filter it.
pick enemy closest
Canvas uses the gpu to do the capture, so if part of the image isn't on screen, it cant be used.
There is no fix, other than to use the draw actions.
Also as you may have noticed canvas uses a lot of memory, so huge ones aren't suggested.
Member since 12 Nov, 2008