newt's Recent Forum Activity

  • I wager the dictionary would be a good starting point.

    Just flip to random pages.

  • Due to the way minification works, you can't expect to call a name like that.

    What you have to do is use picking, to get the object into the selected objects list.

    You can use uid, as well as iid, however those are prone to change at runtime. I would suggest the simplest method... using a variable.

    Like: If global variable makeObject = 1, system make sprite at x,y.

    Its a little long and draw out, but its hard to screw up.

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  • Um you do realize we have anglelerp(a,b,t) right?

  • The license isn't really for support, that part is free for everybody.

    The license is for when you make a profit from the use of the product.

    I can tell you what little extra support is needed is timely, and efficient.

    Keep in mind there are two people running this.

    edit: ninja'd....

  • Rojo's canvas plug would work nicely except for the webgl thing.

    Just draw a spline along the x axis, and give the control points random(-5,5) integers that you lerp out over time.

  • +1

  • I asked this question waaaay back when CC was first started, and the answer was a no. The problem is that once you get past a third point it tends to complicate things almost exponentially.

    I've been wondering why we didn't get a cosp. Could be that even that is a bit too much for the jscript.

  • No, but they will be, hence the phrase "the first taste is always free".

  • Actually the api is pretty straight forward. You should be able to do everything using the Ajax plug and Kyat's Cb hash plug.

    Obviously it would be somewhat awkward to make an example as you would have to expose the private key in the capx.

    I would suggest some experimentation. Set up a game on the site, gather the required info, and test away.

    If you have any questions they have a chat on GameJolt, and there's always the forum here.

  • Ah, ok I was expecting node(0) to be at sprite's xy at the time the find path was called.

  • Alright that makes sense. I adjusted the initial xy with an offset for half the cell size, and there was no turning.

    I would be a little worried about that node at 0,0 though.

    Thanks

  • There is no destination object. The path is self.x+64, and self.y.

    There is only one solid object on the map. The turning happens even if you remove the solid behavior from that object.

    I've added a loop to generate nodes. If you want to take a look at it again.

    Since the path at first has no object in its path the loop should only make two nodes, the start, and the end, however it seems to be setting the first node at 0,0 for some reason.

    No idea if that has anything to do with the turning.

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newt

Member since 12 Nov, 2008

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