newt's Recent Forum Activity

  • The platformer template(the one with the green background) is pretty basic, did you try it?

    emi INDO Thanks for the update.

    Also thanks to all plugin and asset developers paid, and unpaid.

  • I wasn't aware we could do that.

    I'm not sure its a good idea though.

  • Select the object, untick global in the properties section of the editor.

    If it doesn't have that property, well you know...

  • You can put games into Iframe objects. That's like putting a car in a car.

    You would have to fake that its a game in a game in order to not kill the browser.

    Yeah, I noticed there's a few that do that.

    Templates, how does that work?

  • They probably wouldn't want to download a huge file just for testing anyway.

    You can make up a test project that they can "overload", or a video of it happening.

    Then again if its a ram issue a vid may not be doable, and if its a browser issue they may not be able to do anything.

  • What exactly are the priorities then?

    The two main methods to pay for a C3 license are mobile, and Steam.

  • Keep in mind that there are ways to mitigate the privacy issues, even in Chrome.

    At least for now.

    I noticed a lot of the assets are on multiple stores. I also noticed the prices for the unlimited use license don't seem to match the price on the other stores which typically seem to suggest unlimited use.

    In fact the single use license seems to match the unlimited use on the other stores.

    Why would I buy anything here?

  • Scrollx, and Scrolly are system expressions for the actual scroll.

    Myspeed is the speed in pixels you want to move.

    LayerScale(Layer) is the scale of the layer and its used as a multiplier. So if the scale is 1 Myspeed is unaffected. 2 twice as fast etc.

    The second formula is a different way to scroll. Its overly complicated so you might want to wait awhile to figure it out.

    Also Dt is the delta time, another system expression for the summation of the framerate.

    You should look that one up.

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  • Only thing I would suggest is a lerp on the scroll.

    Something like set scrollx to lerp(scrollx, mouse.x, (msyspeed*LayerScale(layer))*dt))

    That gives you a speed, and a multiplier based on the layer scale.

    Grab to scroll can be a little more complicated: distance(tStartx,LayoutHeight/2,Touch.X,LayoutHeight/2)>128?lerp(scrollx,Touch.X>tStartx ?tStartx-distance(tStartx,LayoutHeight/2,Touch.X,LayoutHeight/2) :tStartx+distance(tStartx,LayoutHeight/2,Touch.X,LayoutHeight/2),1.5*dt) :scrollx

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newt

Member since 12 Nov, 2008

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