newt's Recent Forum Activity

  • Why not use Spriter?

  • Wasn't really sure where to put it, but where ever you think it would be appropriate is fine by me.

  • Here's one:

    Plinko

    <img src="https://dl.dropboxusercontent.com/u/666516/plinkotheme.png" border="0">

    Its a little "garish", but ehh it works.

  • Well nobody is saying stop helping people figure out how to do stuff.

    Asking for a complete game you can modify, and make money off of?

    Yeah good luck with that.

  • Why not go with Tizen? They just added support for that this last build.

  • Well yeah that presents a new problem, but you could, in theory, make a list of the distance needed for each angle.

    Edit:

    let me be clear. I'm talking about not using any portion of the platform behavior.

    Rather making your own movement with trig using the layout angle, and the players x, and y.

    x = playerX + cos(layout.angle) * distance

    y = playerY + sin(layout.angle) * distance

    All this would be doing is altering the distance based on how the player acts.

  • Well you would have to go with a different method otherwise.

    I mean you cant have the platform movement without the platform movement physics.

    The best I could give you is to make your own custom movement with trig.

    Its the same as rotation around a point, you're just clamping it to a radius of a circle.

  • Well its not bad considering you're rolling around on a polygon rather than a circle.

    You could probably smooth that out a bit using anglelerp()

  • Whats wrong with a function, and/or a wait?

  • Bumping for sanities sake.

    Or should I expect some other method to parse json soon?

  • OK, well that could have gone worse I guess.

    I found a bit of code, and modified it:

    Browser.ExecJS("var jsontext ="& AJAX.LastData&";"

    &"var image = JSON.parse(jsontext);

    document.write(image.avatar_url );)")

    Where supposedly that turns the string into an object with one of its key pairs being avatar_url.

    That however returns an error.

    Again I think my problem is what to do to get the return.

    No idea if document.write is the way to go, or if I'm even in the ballpark with the json.parse.

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  • OK so I should treat Browser.ExecJS(Javascript) as a value.

    I'll give that a try. Thanks

    That's more of a warning than an affirmation.

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newt

Member since 12 Nov, 2008

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