newt's Recent Forum Activity

  • Well do you really need that feature?

    Its not like you can't fill via paths.

  • Well Yanns polygon plug would give you that, but the fact is you don't need the collision you just need the point, and that's as easy as the math that gets you the line.

  • Perhaps you should implement a method that doesn't rely on image points.

  • Add one variable, they will all have it.

    Click on each separately and change each instances value.

    Then in events add an event for each instance that you want to compare.

    Like: if object is clicked compare object.variable= 1 do this

    if object is clicked compare object.variable= 2 do that

    if object is clicked compare object.variable= 3 do foo

  • Rather than use the uid why not use an instance variable?

    You can give the object one variable, and give each instance a different value.

    Then when you click the instance, compare its variable in a sub event.

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  • The new timer behavior would work nicely here.

  • Its when ever you want it.

    Is moving works nice. If you're worried about it being set too often add a sub event with every x seconds, but really it should be negligible.

    Edit:

    tulamide

    Abracad-ampersand

  • Ok suppose you have 8 animations.

    Now take those 8 animations and rename them something like myaniamtion0, myaniamtion45, myaniamtion90, myaniamtion135, myaniamtion180, myaniamtion225, myaniamtion270, myaniamtion315, and myaniamtion360.

    Now suppose that rather than compare the angle you set the animation based on the angle like:

    mysprite set animation to "myanimation"&int(mysprite.Pathfinding.MoveAngle)

    What do you think would happen?

  • Z order is the order objects are placed on top of each other.

    Think of it as you would layers, or layers of glass where the sprites are simply decals placed on that glass.

    So if objects are not over one another they are visible.

    Objects created at runtime are automatically placed at the top.

    Perhaps you should take a look at that frames hot spot instead.

  • This was my simplest solution.

    dl.dropboxusercontent.com/u/666516/dummyfortroll.capx

    Basically use a dummy object to detect when its over the hole, then stop the player, and let gravity take over.

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  • The for each in array is just like a loop.

    It all runs within that event, that tick.

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newt

Member since 12 Nov, 2008

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