newt's Recent Forum Activity

  • I'd rather spend a little more and get a Switch.

    Or spend a lot more and get a Steam Deck and do a Constructception.

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  • Since you can get the distance traveled you can use the final value to say who's first by subtracting the distance traveled from the total distance.

    Unless there's a possibility for objects to go way off course.

  • Just don't use the Scirra arcade.

    There's literally thousands of places to put you game on the net.

    If you need to show it without making it public you can use the remote preview.

    Of course that requires a paid plan.

    Then again its best to think of the free version as just a way to try it out.

  • Making a hierarchy in editor doesn't work?

    Even if that doesn't you could loop through image points if you used an index, then attach them as children.

    You can experiment till you get it like you want in a dummy layout.

  • Its for object control.

    You can not edit an object unless its on a layout.

    The dummy layouts are for when you need to edit objects, but not have then on a running layout.

    Otherwise you would need to destroy the objects that you don't need on the start of the layout.

  • Thanks for the input.

    I know svg is formatted just like xml, so I was hoping it wouldn't be that big a step to get the paths data, but yeah parsing it once you get it would be a pain.

    Then as you say sharing between plugs is sort of an issue as there would have to be a format they recognize.

    Obviously Json would work right now for making paths data, but, the caveat I did not mention is that I think a path plug should work just like how objects do. Like treating each node/point like a sprite, and allow the user to get the xy's just as easy, in expression form. Working with the Json plug is fairly complicated, and confusing for this.

    Then again just like 99% of the rest of C3 we don't necessarily need to dig in to its data structures. So if the format needs to be json then so much the better.

    The benefits of having paths are huge. In fact we have expressions that beg for them, lerp, cosp, qarp. We need splines, matched with Tween, this is splines. This is splines with ease's.

    I haven't even started on containers yet...

  • Take a look at the picked count expression for a clue.

  • Also don't forget Drawing Canvas Polygon points. It would be nice to get actions that allow you to use the poly externally, and import a path as a poly.

  • I had made a suggestion to the old platform before it got shut down for a data type plug to store xy information in an indexed list. Since then I have had a few more thoughts on consolidating other things that work essentially the same way. For example the Pathfinding plug creates a path that the user can use with Move To, then that same behavior can also use data from Timelines just as if it were a path. It also occurred to me that svg's are also paths, and it would be nice if we could import them, given they were parse-able as a single path.

    So my question, before I go make another suggestion, is is this even doable?

    Could a plug be made that could handle multiple paths from all the given sources?

    Paths from Pathfinder, tagged timelines, svg paths, as well as allowing the user to create their own named path by adding points one at a time.

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newt

Member since 12 Nov, 2008

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