newt's Recent Forum Activity

  • newt, You don't need any loops. And yes, this can be done in one line, see my first comment.

    Yeah I don't expect regular users to figure out undocumented features.

    Not that I expect them to understand me completely anyways.

    • Post link icon

    chadorireborn's project works approximately the same

    Note:

    Major increase in loading time.

    Longer delay of loading dialogs, some taking longer to load due to what looks like having to populate the menu with objects(5 to 7 seconds).

    Once that dialog has finished(events dialog) additional ones are average load times.

    Regular dialogs taking no longer than 2 seconds.

    The layout editor is sluggish, but switching between them is the same as normal.

    These are all about what I experience in regular development on my older machine.

    Side note:

    C2 crashed when closing

  • Ok do two loops.

    Topic asks if he can do it one line.

    Answer is no, but less is doable.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • on frame changed

    ->for loop "f" = 1(?) to AnimationFrameCount(Or how many frames you are using... its zero based, so no idea if you know that)

    --> animation frame = loopindex, set wallpapercount to loopindex

    AnimationFrameCount-1 if using the zero frame

    • Post link icon

    Just tried the first post slow capx. I saw no real performance decrease.

    Note:

    Capx was slow to load(expected with size of assets).

    2008 Amd machine.

    Using pre Win 10 video driver due to Ms drivers not supporting my 1920x1080 screen for some reason.

    Just updated, sans 3rd party upgrades due to reason above.

    Kinda think its a W10 thing given my experience with ****** Windows generic drivers.

  • Might try this as a cheat.

  • With some trig you could set it up like an arc in Hearthstone.

    In a loop, I would set the angle to ((360/number of possible cards)*loopindex)+offset

    With the formula: x = centerX + cos(angle) * distance, y = centerY + sin(angle) * distance

    The z should take care of itself.

  • Reskinning without using the Construct editor should actually be a pretty big pain in the assets especially with the way sprite sheeting is set up.

  • I kind of expected to climb on up button.

    Perhaps as as an option like double jump?

  • Looking good.

    The wall climbing seems a little limited, but that may just be how its set up.

    Otherwise all the other stuff handles quite well.

    Congrats.

  • Thats pretty neat.

    Boon to cookie clickers, that's for sure.

  • It's most likely your map/ settings.

    Maybe try finding some example capx with a tilemap someone else has posted and test.

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies