newt's Recent Forum Activity

  • Problem Description

    The export is failing to minifi

    Attach a Capx

    https://www.dropbox.com/s/bpcy3i2lrx55s ... .capx?dl=0

    Description of Capx

    Empty project with Browser object

    Steps to Reproduce Bug

    • Export to html5
    • Make sure its set to minifi
    • Note popup of failure notice

    Observed Result

    No minification

    Expected Result

    Minification

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    257.3

  • Chowdren only implements a subset of the Construct 2 runtime, and has the luxury of not having to support ALL of the games made for Construct 2. Doing this for the entire Construct 2 runtime and maintaining compatibility with existing games would take a long time for Scirra, and wouldn't be a good investment.

    The current Construct 2 runtime is great, fulfills the needs of a typical user, and is simple to extend because of Javascript. Chowdren is a great solution for advanced users, but is probably not well-suited for your typical user.

    Phacanu

    I'm not trying to split hairs, I'm just going from the information given.

  • > Ok, so basically it's like Cocoon in that it drops support for some things.

    > I can live with that.

    >

    > It does piss me off a bit that you can optimise some standard features, and I can't even ask such upgrades to C2, even if they could make them.

    >

    > Anyways, again, good luck.

    >

    That's...not really what it is. Like at all.

    Sure, from your limited perspective.

  • Ok, so basically it's like Cocoon in that it drops support for some things.

    I can live with that.

    It does piss me off a bit that you can optimise some standard features, and I can't even ask such upgrades to C2, even if they could make them.

    Anyways, again, good luck.

  • Phacanu Well, obviously the Chowdren example doesn't have "for each" yet, so that one change accounts for the fps difference.

    There are others, such as text rendering, and setting the layer angle... every tick, but those are minor optimizations.

    There are a few options to avoid the "for each", I would go with the instance index, or object(iid).x and stay away from families.

    Edit:

    Now that I think of it, a container of all the parts as separate objects would be the simplest method.

  • Dang, I should have gone with smoke signals.

    Longer distance, and the mobile platform is very big among millennials.

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  • I don't recall any information saying Emscripten, or WeAssemby was faster than the standard html5 export, but I look forward to seeing the eventual results.

  • If you can port to consoles, and desktop that would be great, but I'm kind of curious as to how this would be beneficial to web or mobile.

    I just don't see it being faster on web, and I can't really see how you could port to native on mobile.

    If you could, please give us some more details on the finer points. Like on mobile and if this is just for one-off solutions only.

    Thanks, and good luck.

  • No, no, semaphore mode!

    No one's ever requested that.

  • It's not potable.

    Turn based drag and drop sounds more feasible.

    Possible using touch instead with the multi touch features.

  • Maybe make a forum from the multiplayer plug?

  • Split screens will always half performance, and my experience is if you think you might have too many objects then you probably do.

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newt

Member since 12 Nov, 2008

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