newt's Recent Forum Activity

  • Ok, so that one might be a while.

  • Ashley

    Are Construct Classic type Sprite deformations planned?

    Otherwize if someone did a conversion of R0j0hounds Paster, then that would work for textures.

    Quads anyways.

  • Right now the easiest method would be to draw a poly in Drawing Canvas.

    You could do the numbers with the Sin behavior.

  • Confirmed.

    Its like you found a new way to close C2 quick.

  • We can do all necessary ui elements already via events, they're just super annoying to put together.

    I don't think we should be trying to get Scirra to implement their own versions of gui parts however. The existing forms serve as an example of why. They get the basic job done, but are terrible to customise.

    Its likely the same will happen to any other elements made by someone else. Those types of things will never be a perfect fit for everything.

    I think ideally we need to have some sort of push to get a bunch of different plugs made by a bunch of different third party developers to fill that need.

  • Music or sounds have to be initiated with a user interface. Like click here to start game, or a button that says play music.

  • You're aware that Ios restrictions calls for a physical user input before sound can be played?

  • Kinda curious if anyone has had any luck with Patreon, or similar services.

    Seems like it might be better than Kickstarter, or Gofundme.

    Especially if supporters are giving feedback.

  • Lol, ok I thought you were doing a platformer.

    The generic formula for both xy coordinates:

    scroll to lerp(scrollx,players.x+cos(playersangle)*playerspeed,speed*dt) lerp(scrolly,players.y+sin(playersangle)*playerspeed,speed*dt)

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  • Maybe:

    + System: Every tick

    -> System: Scroll to (lerp(scrollx,Player.X+cos(Player.Platform.MovingAngle)×(Player.Platform.Speed),3×dt), Player.Y)

  • You have an instance checking los to another instance of the same object.

    Both instances are picked.

  • Thanks for the information.

    Seems like we should be seeing a lot more talk about ads in general, best use, how to's etc.

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newt

Member since 12 Nov, 2008

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