tecbug's Recent Forum Activity

  • 1. How to make Animations frame bar visible again after closing it?

    2. Can I reset windows positions after work on 2 monitors and switch back to one.

  • BTank

    Hello,

    I'm making HTML5 2D top-down shooter game.

    It's in early alpha stage, has only first 4 levels (20 planned) and no saving system yet.

    All weapons are unlocked from beginning.

    Screenshots:

    <img src="http://dl.dropbox.com/u/17601731/forum/bt_01.png" border="0">

    <img src="http://dl.dropbox.com/u/17601731/forum/bt_02.png" border="0">

    <img src="http://dl.dropbox.com/u/17601731/forum/bt_07.png" border="0">

    <img src="http://dl.dropbox.com/u/17601731/forum/bt_05.png" border="0">

    <img src="http://dl.dropbox.com/u/17601731/forum/bt_06.png" border="0">

    <img src="http://dl.dropbox.com/u/17601731/forum/bt_08.png" border="0">

    Story:

    In 2051 international corporation OMC - Omni Minerals Corp estabilished mining base on the moon.

    Precious helium isotope - helium-3, suitable to produce very efficient fuel, was mined there. Due to very difficult conditions for human beings, all the work has been carried out by a fully automated robots.

    20 years later, the mine was attacked by unidentified robots. They took over whole base.

    Massive earth space vessels were sent to recapture OMC property. All of them was autmoaticly destroyed by robots moon defense system. Approach for all big vessels was impossible. Only one small transport pod with universal assault tank got through their defences.

    It's mission is to destroy induction power generators located in each sector of the base. Without them enemy robots will be powerless.

    Aim:

    You're controlling BTank - universal assault tank. Your aim is to destroy power generator in every sector.

    Controls:

    W,A,S,D - move

    Q / E - next /previous weapon

    1,2,3,4 - weapon select

    LMB - shoot

    RMB - mine

    Game link (online singleplayer play):

    http://tecbug.pl/bt

    Please write if you have any comments to the gameplay, graphics, pace etc.

    What is good and what is wrong? :)

  • Good to know

  • Damn, I hoped not to do it this way... But I see I'll have to.

    Thanks for your answer.

  • I've made a lot of long "do X, wait 2 seconds, do X, wait 2 seconds, do X, wait 2 seconds, etc." sequences.

    How to break/stop this sequence (if player presses button)?

  • I found workaround. No problem :)

    Just reporting a bug.

  • Indeed. I feel stupid now...

    Thank you

  • When creating new project - it's there.

    But after opening someone elses capx template it disappears. How it is possible?

  • scirra.com/manual/110/browser

    Where is this browser object plugin?

    Can't find it in preinstalled objects in r103 nor on the forum...

  • New bug appeared in r103 (until r102 it was ok).

    I'm using family with MoveTo. Couple of objects are in this family.

    When i run this action:

    <font face="Courier New, Courier, mono">family - on MoveTo hit target: family - destroy </font>

    I got error:

    <img src="https://dl.dropbox.com/u/17601731/forum/movetoTest.jpg" border="0">

    CAPX:

    https://dl.dropbox.com/u/17601731/forum/movetoTest.capx

    Tested on IE, Chrome and FF

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  • When I try to close it, it doesn't work.

    It closes the project but it doesn't close the Construct2 window.

    Same here. It started in r103.

  • Facebook works on both exporters?

tecbug's avatar

tecbug

Member since 30 Oct, 2008

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