tecbug's Recent Forum Activity

  • Error while opening one of my old project. Propably made in r103.2.

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    Action ID does not appear to exist in related behavior

    Condition: behavior_type->GetBehavior()->HasActionID(act_id)

    File: Projects\EventAction.cpp

    Line: 42

    Function: __cdecl EventAction::EventAction(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&)

    Build: release 111 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

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    Przerwij   Pon?w pr?be   Ignoruj   

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    I can e-mail CAPX if needed.

  • Damn this one is irritating ;)

    Unfortunately player has almost no possibility to escape when car is approaching. This is more luck game than arcade.

    But I like the idea.

  • Good work. Thank you.

  • Funny game. I like it :)

    I'd change locked levels in level selection - make them 50% opacity, that user knows he shouldn't tap on them.

  • Now , My turn :D ...

    Event Sheet : Rename event to be another objects event ...

    Example :

    I want car and bus to move 5 meters without having to mess with the families

    car : move 5 meters

    copy the event and change :

    *Car*(to bus) : move 5 meters

    Cheers

    That would be great.

  • Thanks.

  • Good work.

    Some suggestions:

    1. Background shouldn't be streched

    2. Move flippers down and add more elemnts on the table

    3. Keep going, more levels, menu etc.

  • Isn't it possible?

  • Is not in fullscreen due speed issues. I'd like to keep is fast even on older computers. In Fullscreen on my laptop this game gets 15 FPS.

    Tutorial about ammo - It's on the floor in the first level. Not a popup because they are irritating, just text on the floor.

    Boxes - yes physics.

    PS. There are 7 levels now.

  • When making XML in C2 i have to write XML in it's text field. How to load whole XML from external file or server.

  • What would be the best way to make text content application in C2?

    Let's say I have XLS with 1000 texts (every text about 2000 letters).

    I'd like to make an app that shows one text at once on the screen and buttons to show next/previous text.

    Rewriting all texts into array is crazy idea I think :)

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  • Is tere planned AdMob plugin? Wolud be very useful for mobile games.

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tecbug

Member since 30 Oct, 2008

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