tecbug's Recent Forum Activity

  • Hey, you're right! When I upload my game on the dropbox public folder cache issue doesn't occur.

    Thank you for this great info

  • Any news when this will be fixed? I think r168 didn't have this bug.

  • That's very helpful. Thank you.

  • I have similar issue ().

    Maybe the reason is the same.

  • Problem Description

    I'm making a grid of sprites that looks OK on the preview (all sprites are connected), but after export all sprites are separated (on Chrome).

    Attach a Capx

    https://dl.dropboxusercontent.com/u/176 ... eGrid.capx

    Description of Capx

    Makes a grid of sprites that should be connected

    Steps to Reproduce Bug

    • Step 1 - Open CAPX
    • Step 2 - preview (all sprites are connected)
    • Step 3 - export to HTML 5 Website
    • Step 4 - open exported game

    Observed Result

    Sprites aren't connected:

    Expected Result

    They should be (as in the preview):

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Win 7

    Construct 2 Version ID

    r170 (64-bit)

  • I have a game, where time is critical. You see a puzzle and you have limited time to solve it. You can't even pause the game. But when player opens new tab in the browser - game is automatically freezed.

    So player can easily cheat:

    1. Open a puzzle,

    2. take a print-screen,

    3. open new tab (time counter stops),

    4. solve a puzzle without time limits,

    5. go back to the game,

    6. execute his solution.

    "Pause on unfocus" is set to "No" but this makes no difference.

    This issue occurs only when player open new tab in the same window.

    Is it possible not to stop a game when player opens a new tab?

  • Thank you for answers.

    Of course there will be rewards, bonuses (time slowdown, ability to desroy enemies, collectables magnet etc.), points and more mechanics (traps, doors, keys, holes etc.).

    I'm not planning level editor for now. Maybe after v.1.0.0

    Updated the game. Changes:

    • changed background and walls texture
    • added shadows - limited visibility (you can't see what's behind walls)
    • changed order of some levels
    • added 2 new levels
    • added HUD (time and collectables left)
    • added time limit (not sure about it)
    • teleporters (portals) now works both directions
    • added WASD controls (arrow keys remain active also)
    • changed choke-points in some levels

    Link to version 0.0.2:

    https://dl.dropboxusercontent.com/u/17601731/games/avoidem/v02/index.html

  • Is it possible to make grid offset in the editor?

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  • Ashley was the java update necessary? Sorry for asking but I'm also building Android APK's (different game engine) on this computer and I can't update Java to 1.7 because it crashes compiling to APK. I have to stick to Java 1.6.

    Is it possible to get back to previous version of java in Closure Compiler in Construct 2?

  • Hi,

    I'd like to know your opinion about gameplay of my simple game.

    It's only at alpha gameplay stage (or prototype). There's 10 test levels at the moment.

    Move with arrow keys or WASD. The "tutorial" is written on the floor.

    Play online (actual version):

    version 0.0.2 - https://dl.dropboxusercontent.com/u/17601731/games/avoidem/v02/index.html

    (Changelog: https://www.scirra.com/forum/viewtopic.php?f=180&t=103816&p=786945#p786945)

    Old versions:

    version 0.0.1 - https://dl.dropboxusercontent.com/u/17601731/games/avoidem/v01/index.html

    1. What do you think about the gameplay?

    2. Did you enjoyed playing it or got frustrated / bored?

    3. What would you change?

    Thanks

  • Thank you for example. Unfortunately it doesn't solve the problem because:

    • pipes will be placed at different angles (not only 90 deg.)
    • and this isn't very smooth.
  • I'd like to make a pipe game similar to http://pipetrouble.com/

    I don't have idea how to make that water move fluently?

    Any ideas? Should I use any plugin?

tecbug's avatar

tecbug

Member since 30 Oct, 2008

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