JudgementLoaf's Recent Forum Activity

  • AH!!

    Thank you! That fixed it.

  • Hello again!

    I have been working on a menu function using a number of buttons, and have run into the problem of simultaneous executions from a single button press. After reading through the forums, there have been several mentions of using the ELSE function to fix this. However, I cannot seem to get it to work. Are there any examples of the else function in action that are available to check out?

    Thanks!

  • Did that and it works wonders. Thanks!

  • Ok. With a bit more experimentation, I was able to pin this down to an interaction between the directsound and the fade behavior. When the fade behaviror begins on startup, the program would not run. However, when that option was not active, the program would test, music included. Any ideas on how to fix? Thanks!

  • I am still using directsound as of yet, but I have encountered a bit of a problem. Adding directsound to my layout prevents it from running either in simple test mode or in debug mode. Any ideas on what could be causing it? Rebooting the program after removing directsound seems to fix the problem.

  • The movement system is mine. I tried to make an existing behavior work, with no real luck. So I created one using a variant on an idea that was posted for a laser sight tutorial.

  • Very impressive! Im envious of the art....

  • Yeah, I had played around with making the missiles more effective, and it had a pretty good impact on the game. Other than that, does anyone have an example of how to make the objects spawn off screen randomly? I had noticed that particular problem (the asteroids spawning on screen), but was unable to come up with a good way to make them appear out of the players vision in a manner that didn't leave them cluttered in one particular area.

  • Thanks! I love space games, and with any luck I will be posting more complex ones soon. Any major problems you guys found?

  • I have been playing around with Construct for the last couple of days and decided to post the game that I used to teach myself its functions here. It is a simple "asteroids" like game. I will admit that not all of the art is mine (I am not a particularly talented artist). Some of the sprites were taken from sprite databases and the background was made using a photoshop tutorial. However, I think the final product is quite amusing and a good stepping stone towards a larger game. Enjoy.

    http://www.2shared.com/file/4069609/50b ... stest.html

    Controls:

    Up: Thrust Forward

    Left: Turn Left

    Right: Turn Right

    Ctrl: Fire Blaster Cannon

    Shift: Fire Missile

    Enter: Toggle Blaster Cannon Firelink

    And thanks to the creators of construct/plugins etc. This is an amazing piece of software.

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  • Ok. Thanks, ill give that a shot.

  • Ok, perhaps I need to clarify a bit. I was hoping to set up the controls similar to this:

    Forward arrow: Apply thrust

    Right arrow: Rotate/Turn right

    Left arrow: Rotate/Turn left

    The hope was to be able to modify one of the existing behaviors so that I could apply it to a number of different ships (the goal is to create a little space shooter similar to star control/the ur-quan masters). I have looked at the spaceship.cap demo file and found it to be very helpful, but wanted to apply a similar movement principle without the mouse being the guide for the ship so that hotseat (or eventually network) play could be functional.

    Another related question: is this where the timedelta function could be used? I have little to no experience with that function.

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JudgementLoaf

Member since 7 Oct, 2008

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