acegi's Recent Forum Activity

  • Thank you for quick response!

    for 1 & 2, I'll try to explain it a bit more specifically.

    for 1, I was basically thinking of private variables that is not related to any objects in any way or form, but their numbers do exist (though invisible), so I can use these sets of variables to use them as a sort of a 'trigger' mechanism, so I can tell A.I to behave in specific way when it is triggered. Taking for instance, an RPG game where you have specific characters in your party, and for each character you have it turns the trigger on (and off for characters you don't have), and the event sheet will check if those triggers are on, and will play certain events for you accordingly (that is related to the character).

    I guess it can be done using global variable, but without any way to organize the variables in directories, it could get cluttered i think.

    and as for 2, i was thinking in the line of - a strategy game for instance, where many warlords have their own set of private value called 'gold', and each castle also have their own 'gold' private value. so instead of having multiple private values of same concept (and complex event sheet programming that follows for 'transferring' that variable) , i thought it would be handy to have a global variable which each objects can gain or subtract individually, and also works globally when needed. I know it sound a bit fuzzy but I hope i explained it well

    Thanks again!

  • Heya. Thanks for your awesome work on Construct.

    Anyways, so I've been fooling around with it a bit and i was delighted to find Variable system is much easier to understand (compared to other game makers), but it also gave me few questions to ponder about.

    1. Is there any way to create a private variable that is not bound to objects? (so I can use it as a 'trigger' mechanism to sorta mimic A.I.)

    2. Can there be an 'universal' variable that works globally but also privately? (i.e Gold for individual characters and globally working based on a same variable)

    3. Is it possible to create a 'group' of variables that stores different set of variables under 1 variable? (like for instance, strength, stamina and agility variable under the character name "Jake")

    4. Is it also possible to 'compare variable' via event action? (like when 2 characters collide, event condition is met and it triggers action which compares stats of 2 chars then decides who takes more damage)

    I guess that's all for now. Forgive me for my ignorance if answer for these happens to be pretty obvious. I'm new

    Thanks!

  • /sign

    this would allow me to express object "knockback" (like a character getting knocked slightely backwards when hit by an object without using sloppy physics...)

  • oh and the event sheet is definitely the best part about this program!

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  • i just found about the construct today. i also want to give my gratitude to the hard workers at scirra for this wonderful program.

    i have never seen a program that makes application development look so easy and in plain english. i love it!

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acegi

Member since 5 Oct, 2008

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