Davioware's Recent Forum Activity

  • <img src="http://dl.dropbox.com/u/1010927/Photoz/ganonstearX1.png">

    Good old Link.

  • Nice, but I can assure you that a score like that will be a lot harder to get in the next version.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • http://dl.dropbox.com/u/1010927/Photoz/DavioDragon.png

    Tablet practice. TowerClimb boss concept.

  • When asking for help it usually helps if you post a .cap.

    Anyways,

    Try setting your text object's position to (32,32). An object on a layer without scrolling needs to be positioned with taking into account (0,0) as the top left corner of the window. It will stay in whatever relative position to (0,0) it is placed.

  • Do you mind listing the executable games and tutorials you said it comes with? Also, Wow, and WTF!

  • Why don't you just set the size on creation?

  • I'm really surprised Deadeye was the only one to call it...

    April Fools.

    You guys actually thought I would make my game look like this?

    I would never want to break the original atmosphere of the game, especially now with all the new levels.

    I will do a proper to-scale painting with upped graphics soon though (just to test the look), since this was just an ugly copy pasta of a bunch of sketches I did quickly yesterday before going to work.

    I'm glad I got some genuine frowns, haha.

  • That's the idea.

  • Cool, I can't wait to see how this is done. I tested it out, and it works well.

  • Diablo II doesn't even have to use VRAM. It's minimum requirements are only 32MB of REGULAR RAM. If Diablo II can do that with 32MB of RAM, well, most people here are making games that take more than that in VRAM already...

    Like newt said, the Diablo 2 engine is not the Construct runtime. Old isometric games that use tons of image data have a number of optimizations that make them much less intensive than if they were using the Construct runtime. They use color palettes to save space, and who knows what else... perhaps they load images into ram and draw them on the screen in a special way that works in the game, but is inefficient for an all encompassing runtime like construct. Once, for fun, I loaded all 500+ frames that a single infantry unit from red alert 2 uses. It took forever to load the preview. Were talking like 30 seconds for one unit's frames.

    So you're saying Construct is not good enough to do this well?

    Construct is not the optimal solution to making an image heavy isometric game. Still, it's probably the easiest and best way to go about making one, if you're careful with texture space.

  • Ashley seems pretty opposed to the idea and I guess she's free to work on the project in the way she's most comfortable with

    *Cough*... Ok, honest mistake.

    But yea, the tracker is the best place for bugs. A forum would be so disorganized it's not even funny. Also, bug reports without detail or .caps are next to useless, which is what 90% of the forum posts would inevitably end up being. The tracker forces you to give some detail. It's better to keep everything in one place anyway.

Davioware's avatar

Davioware

Member since 25 Sep, 2008

Twitter
Davioware has 2 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies