Davioware's Recent Forum Activity

  • This is like the emboss effect, but features controllable image offsetting. The example .cap shows how it can be used to create a 70's film quality post-process effect.

    Download: http://dl.dropbox.com/u/1010927/Forumpics/SuperEmboss.zip

  • If your going to sell any games especially indie games then a demo of the game is essential.Also it wouldn't hurt to do some marketing to see if the genre or idea is popular or not.

    There has been a demo of sorts in the past: the early alpha I made for the competition. The game has proven to be very popular and universally well liked, and this is why I chose to push the concept to perfection. Numerous people have already told me that they would would pay for any new version. Popularity isn't the problem.

    And with so much "free" indie games out there it would be difficult to sell it.

    Just because there are many free products, it doesn't mean that there aren't people willing to buy a certain specific or specialized product.

    The genre is popular, and the game is fun, and more importantly, unique.

  • I agree, at 5$ it would be a better impulse buy, and an easier buy for non-fans of the game. I've been hovering between 5 and 10 $ as a final price anyways. In comparison to other indie games, as you pointed out, 5$ seems about right. I kind of want to release the game now however, for feedback and popularity growth. I think it would be beneficial.

    The graphics are the same resolution, only more polished now.

    if it turns out to be fun.

    I guarantee you, It's fun.

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  • So, TowerClimb has grown. It has a lot more content, better gameplay, better music, better everything, and polish. I hope to be done with it in the next few months, if time allows. Everything is pretty much done except for the final levels and a couple of other things.

    However,

    It's in a very playable state right now, and I would love some testing and feedback.

    There's two options with regards to release.

    1. Finish the game completely, and release it.

    2. Set up a public Beta, which would allow you to purchase the game at a reduced price, and play it right now, while providing feedback. Purchasers would get the full game when it's done. A pre-order of sorts.

    I'm leaning towards option 2 because I know there's a group of people who would buy the game, and their feedback and testing would be very beneficial (and motivating).

    What do you think? Is there anyone here who likes the game enough to throw down 5-7$ for the beta? I think TowerClimb, being a roguelike, merits community input during development, and that's why I'm leaning towards the public beta.

  • Flash is much less powerful than DirectX. You would notice a massive difference in performance if it were possible to directly port a Construct game to flash. What's needed is a specialized runtime which limits a lot of editor options, since flash is not compatible with a lot of Construct's current runtime features(this will happen with Construct 2, but it won't use flash initially, someone will have to write a runtime for it. It might not happen at all.). Stencyl is a lot like construct, and it exports flash games. The difference in performance is massive. Massively bad.

  • I agree, subforums are practically invisible. There should only be one level.

  • is its reliance on DirectX for its effects?which seems to me rather unfortunate, since visual effects are just fluff.

    It's not just for the effects. The whole rendering engine uses DirectX.

    In short, the answer isn't "no"?the answer is "the developers don't want to".

    It's more like "the developers were young and didn't know better. now they can't change it, but they will in the next complete rewrite.". Construct 2 is going to use OpenGL.

  • Rojo, you should fix the .fx for the next version of construct if you haven't already.

  • How long have you been working on the .cap?

    Looks like you need to use save as, not save.

    What version of construct are you using?

  • I am currently not working on this. Haven't in over a year. It may be released in the future for free. It was too ambitious, and out of the scope of Construfeasibility (the physics engine isn't robust enough for what I wanted to do.). The code's a mess, and the newer versions of construct break the physics engine too much. Most importantly, the work to fun ratio was too small to be worth it. Good design goes a long way.

    TowerClimb gets all of my attention now.

  • No, unless you have a huge object that needs a custom hitbox to save on performance.

  • Awesome. Like Arima said, Construct is the ideal game creator (and programming tool) I've been searching for. The first time I stumbled onto the website I looked at the rainy ghost shooter and RTS tech demos and though to myself, "No way this has the ease of use of mmf2.". I was wrong. And that cake looks delicious. Purple chocolate cake with lime icing. Ash, Davo, (and Rich) you have changed the world for the better.

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Davioware

Member since 25 Sep, 2008

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