dfyb's Recent Forum Activity

  • > nope

    >

    > if they are in order, it'll run through them all at once. to get it to work, you need to reverse their order.

    >

    You didn't do it for each, you took what I said literally as "X = Y" then "X = Z"

    No matter though, he's got it!

    can you post a quick example .cap (or screenshot)? not sure what you're saying should be different.

  • lol, BAM 3 solutions ...

    : Not if you do it for each X = Y

    I just tried it.

    Which is what I meant.

    http://upload.dfyb.net/uploaded/numbers.cap

    nope

    if they are in order, it'll run through them all at once. to get it to work, you need to reverse their order.

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  • <img src="http://upload.dfyb.net/uploaded/construct_bug01.PNG">

    can use something like this. as it is in that image, it doesn't work -- the conditional one still needs to be ABOVE the non-conditional. i thought this was a bug but changing the order fixed it.

    later tonight i can give you a cap and better explanation -- i already had that image hosted, so it was convenient.

    + Enter is pressed
    + X = "2"
    - Set X to "3"[/code:23ydkpqt]
    
    Use this if you don't want to just add like Ashley suggested.
    

    just keep in mind that if you have

    + Enter is pressed

    • Set X to "2"

    infront of that event, it'll still go straight through them in one key press.

    you need:

    + Enter is pressed
    + X = "2"
    [ul]
    	[li]Set X to "3"[/li]
    [/ul]
    + Enter is pressed
    [ul]
    	[li]Set X to "2"[/code:23ydkpqt][/li]
    [/ul]
  • But is it a good language to learn to make games?

    if you want to make simple games to be played in a web browser, sure.

  • thanks for sharing

  • i'm not trying to rain on your parade or anything -- this is simply an issue i was dealing with myself when trying to make a custom shader, and was curious about a more experienced insight. your shader is still useful and a good example that will probably help me in trying to make my own custom shaders.

    Well I was only able to use the existing offset commands, I don't know what restrictions are there. I'm looking at it right now however.

    To make sure I understand you, is it always 32 pixels? I ask because from trying it out myself it seemed to work right with the exception of the shrinking.

    unless i stretch the image in the layout editor, yes. i'll grab a screenshot. i'm noticing a difference in what's displayed on the layout editor and runtime, also -- so perhaps there's a bug afoot (my hardware is modern and up to date).

    edit: <img src="http://upload.dfyb.net/uploaded/32pixels_sadface.png">

    shown here is 124,124 offset. the darker green square is 32,32

  • well it cuts off at 32 pixels and doesn't maintain proper shape if set to a big enough offset (and yeah, i set offx=offy). i notice it's 32 pixels relative to source texture, because stretching the sprite in the layout editor will stretch the dropshadow.

  • awesome

    edit: a question also for the devs: is there some inherent limit preventing it from working at larger offsets? i've only poked around with making custom shaders, and i see a documented minimum 32 pixels when using border mode, but it seems to be the maximum (relative to source texture size)? will it ever be possible for these shader effects to, for example, grab or project something 200 or so pixels offset?

  • >

    > > runs fine for me

    > >

    >

    > Well fine then mr. fancy computer pants

    >

    Computer... pants.... that would be freakin' AWESOME! I guess you would unzip the front to access the hard drive? Hmmm, it better come preinstalled with WinZip or something then... otherwise you'd be in trouble when you had to defrag.

    ~Sol

    <img src="http://www.ohgizmo.com/wp-content/uploads/2008/04/keyboard-pants.jpg">

    one step closer

  • i didn't even know there was a seperate drop shadow object

    edit: i poked around in the blur effects. their current implementation isn't really built in an easily scalable way.

  • Click to drop a ball into the bucket... it stalls like crazy and this is only 400 objects.

    http://www.fileshack.us/get_file.php?id ... =water.cap

    runs fine for me

  • I'm still not very happy with them about the past frivilous legal threats they made against us.

    on what basis were those thrown at you guys?

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dfyb

Member since 16 Sep, 2008

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