Hello everyone, i'm experimenting a bit with some rogue-like elements and one thing that is proving to be very difficult for me is finding a way to do procedural dungeon generation. I've already found some guides or examples around the internet, however, they are way too complex for me. I know this isn't such an easy task but i do believe that the way i'm aiming to do this does not require such complex work.
For example, let's say that i make 10 different room layouts and, to make things even easier, they are all the same size with no hallways separating them. How could i make it so, at the beggining of the game, the entire dungeon is generated using those different room layouts? Also, how can i make them have exits at different walls (so the dungeon doesn't end up being just a straight line or a square grid)?
I don't need a flawless system, as i said on the title, i would like to do it in the simplest way possible. I have over 100 hours in Construct 2, but i've avoided most of the more complex features the software offers. After 2 and a half years, only today i've discovered the usefulness of Arrays, even though i'm still struggling to use it. So it's being a little extra hard for me to do this.
Anyway, thank you in advance. I love messing around in Construct and trying to figure things out by myself but this time i just couldn't handle it.